Template talk:Problems/Wii GC Controller Conflict: Difference between revisions

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::There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
::There's other other cases as well (e.g. set up a tournament for 32 players in Super Smash Bros Brawl and 4 wiimotes and 4 GC controllers can be used simultaneously without any of them overlapping each other). - 21:33, 8 December 2015 (CET)
:::I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:13, 9 December 2015 (CET)
:::I think simultaneous use is probably OK, though Smash Bros Brawl only lists the overlapping problem so perhaps it does need to be split out. Needs clarity if the "assigned to another port" portion of the statement complies with how things are handled in "Smash Bros Brawl". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 04:13, 9 December 2015 (CET)
::::Mario Kart Wii may need this overlap problem as standalone template. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)
::::Mario Kart Wii will probably need this overlap problem as standalone template. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 08:13, 9 December 2015 (CET)


== Duplicate into multiple templates based on controller method priority of each title? ==
== Duplicate into multiple templates based on controller method priority of each title? ==
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