Template talk:Ratings: Difference between revisions

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:I very much dislike revising things so that the top rating isn't perfect. If some title is not perfect, then there should still be things to be worked on in the emulator related to it, and I don't what that to be lost as we start applying 5 star to imperfectly emulated titles. In theory we've should have already resolved  "shader compilation stuttering" resulting in imperfect ratings by migrating those problems to "Emulation Info" rather than under "Problems". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 17:44, 29 November 2015 (CET)
:I very much dislike revising things so that the top rating isn't perfect. If some title is not perfect, then there should still be things to be worked on in the emulator related to it, and I don't what that to be lost as we start applying 5 star to imperfectly emulated titles. In theory we've should have already resolved  "shader compilation stuttering" resulting in imperfect ratings by migrating those problems to "Emulation Info" rather than under "Problems". [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 17:44, 29 November 2015 (CET)
::We should be careful with "Perfect" rating, like, should we consider a game that need specific settings as "Perfect" or if a game needs settings that'll make it run very slow but accurate, should it get a Perfect rating too? That's the main issue I'm seeing with our current system, we lack a well defined set of aspects to quickly define what specific rating a game should get. Our current definitions are too vague and leads to different understandings, like this particular case... - [[User:Jhonn|Jhonn]] ([[User talk:Jhonn|talk]]) 18:23, 29 November 2015 (CET)