Template talk:Ratings: Difference between revisions

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:::::::::A computer with the absolute latest and best parts overclocked to the maximum will still see shader compilation stuttering. It's a fundamental difference between how the GC/Wii and PCs work, so it isn't related to performance at all. Another example of this is issues with forced perspective to get around CRT timing issues, which creates subtle bugs in many GameCube titles, such as one pixel of masking being wrong, one pixel high jittering (which is a bigger problem worthy of the problems area), and other minor things without easy answers. All of these minor problems I'm fine saying a game is "Excellent", but "Perfect"? It feels wrong to me to ignore those things... - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 10:10, 3 December 2015 (CET)
:::::::::A computer with the absolute latest and best parts overclocked to the maximum will still see shader compilation stuttering. It's a fundamental difference between how the GC/Wii and PCs work, so it isn't related to performance at all. Another example of this is issues with forced perspective to get around CRT timing issues, which creates subtle bugs in many GameCube titles, such as one pixel of masking being wrong, one pixel high jittering (which is a bigger problem worthy of the problems area), and other minor things without easy answers. All of these minor problems I'm fine saying a game is "Excellent", but "Perfect"? It feels wrong to me to ignore those things... - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 10:10, 3 December 2015 (CET)


::::::::::What about that PC from the year of 3,000? Just kidding! I read somewhere that shader caching will reset every time there a new GPU driver installed. It's still PC dependent in some sense, no? I figured out why using "Excellent" in compatibility rating system feels funny to me. Dolphin is never perfect, that's certainly a given. When it comes to "Compatibility rating"? It just asks if a game works fine on Dolphin, so if there's a crash, glitch, or such thing that disrupts player's gameplay progress, rate it. "Excellent" is probably far more appropriate term when it comes to "Accuracy rating" or so what we'd call it. I actually don't consider the accuracy flaw a "problem worthy" if it doesn't disrupt gameplay progress at all (or catching their attention). Unless I'm not understanding you correctly, does the one pixel high jittering still happening in x1 native IR? Any subtle bugs only visible with IR higher than x1 are not the real emulation problem. People can still provide patch for it in the Enhancements section. [[Tales of Symphonia#Reduce Double Image]] is one good example. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 01:07, 5 December 2015 (CET)
::::::::::What about that PC from the year of 3,000? Just kidding! I read somewhere that shader caching will reset every time there a new GPU driver installed. It's still PC dependent in some sense, no? I figured out why using "Excellent" in compatibility rating system feels funny to me. Dolphin is never perfect, that's certainly a given. When it comes to "Compatibility rating"? It just asks if a game works fine on Dolphin, so if there's a crash, glitch, or such thing that disrupts player's gameplay progress, rate it. "Excellent" is probably far more appropriate term when it comes to "Accuracy rating" or so what we'd call it. I actually don't consider the accuracy flaw a "problem worthy" if it doesn't disrupt gameplay progress at all (or catching their attention in x1 native IR). Unless I'm not understanding you correctly, does the one pixel high jittering still happening in x1 native IR? Any subtle bugs only visible with IR higher than x1 are not the real emulation problem. People can still provide patch for it in the Enhancements section. [[Tales of Symphonia#Reduce Double Image]] is one good example. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 01:07, 5 December 2015 (CET)


One other area to remember in this renaming is the 5 star {{tl|VersionCompatibilityVersion}} templates. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 23:20, 2 December 2015 (CET)
One other area to remember in this renaming is the 5 star {{tl|VersionCompatibilityVersion}} templates. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 23:20, 2 December 2015 (CET)
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