The Legend of Spyro: Dawn of the Dragon: Difference between revisions

(→‎Graphics: Tested on 4.0.2, this problem no longer exists and the game can be played to completion.)
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{{testing/entry|revision=6543|OS=Windows 7|CPU=Intel Pentium 4 @ 1.8GHz|GPU=nVidia GeForce 7600GS|result=In Game|tester=}}
{{testing/entry|revision=6543|OS=Windows 7|CPU=Intel Pentium 4 @ 1.8GHz|GPU=nVidia GeForce 7600GS|result=In Game|tester=}}
{{testing/entry|revision=7723|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M|result=Playable|tester=}}
{{testing/entry|revision=7723|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia GeForce 320M|result=Playable|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-3930k @ 4.3GHz|GPU=nVidia GeForce GTX 770 2GB |result=The game has minor audio glitches and majior performance problems and can barely manage 60fps, but keeping it at 60fps in fights its impossible, changing graphics settings does little if anything in terms of gaining extra frames. The game can be played through to completion.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=Intel Core i7-3930k @ 4.3GHz|GPU=nVidia GeForce GTX 770 2GB |result=The game has minor audio glitches (the audio is perfectly fine at 100% speed) and majior performance problems and can barely manage 60fps, but keeping it at 60fps in fights its impossible, changing graphics settings does little if anything in terms of gaining extra frames. The game can be played through to completion.|tester=}}
{{testing/end}}
{{testing/end}}


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