The Legend of Zelda: Majora's Mask: Difference between revisions

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== Problems ==
== Problems ==
 
=== NTSC Hangs After N64 Logo ===
=== NTSC Hangs after N64 Logo ===
The NTSC version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}.
The NTSC version of this game will hang after the spinning N, and there is no solution at this time. See {{issue|6253}}.


=== PAL Crashes when Pressing Start at Main Menu ===
=== PAL Crashes When Pressing Start at Main Menu ===
PAL Version will crash if no save file is present.  Taking a save file from the Wii and using it in Dolphin will avoid the crash.
PAL Version will crash if no save file is present.  Taking a save file from the Wii and using it in Dolphin will avoid the crash.


=== PAL Version runs at odd framerate ===
=== PAL Runs at Odd Framerate ===
 
The game runs at a very odd speed and is very choppy.  Unrelated to performance issues, as even at full speed it seems to be running about 10x the speed it should be.  Time the opening demo compared to console.  Likely related to issue {{issue|5964}}.
The game runs at a very odd speed and is very choppy.  Unrelated to performance issues, as even at full speed it seems to be running about 10x the speed it should be.  Time the opening demo compared to console.  Likely related to issue {{issue|5964}}


=== NTSC-J crashes on starting new game ===
=== NTSC-J Crashes on New Game ===
Possibly related to creating a save file. It is unknown whether using a pre-made save file will work around the issue.  See {{issue|6253}}.
Possibly related to creating a save file. It is unknown whether using a pre-made save file will work around the issue.  See {{issue|6253}}.


== Configuration ==
== Configuration ==