The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30FPS all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=NVIDIA GeForce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=NVIDIA GeForce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700K @ 4.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30FPS. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=NVIDIA GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 7 x64|CPU=Intel Core i7 @ 4.1GHz|GPU=NVIDIA GeForce GTX 460|result=Works near perfectly, Some scenes slow down to 25-30FPS but gameplay is near perfect. (D3D11, 3X Native, and 16X AF, with Skip EFB Access to CPU ON. Force Texture Filtering ON, Scaled EFB Copy ON|tester=Dormantreign}}
{{testing/entry|revision=7729|OS=Windows 8 x64|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 580|result=Works on 30FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).|tester=Chrisblue}}
{{testing/entry|revision=7729|OS=Windows 8 x64|CPU=Intel Core i5-2500|GPU=NVIDIA GeForce GTX 580|result=Works on 30FPS all the time (1920x1080, D3D11, 4X Native, 16X AF, 2x FXAA via driver, Fore Texture Filtering On, OpenMP on).|tester=Chrisblue}}
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{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-134|OS=Windows 7 x64|CPU=AMD Phenom II X4 965 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Runs @ ~25-29FPS in D3D9, 3x Native, no AA, 4x Anisotropic Filtering, Experimental JITIL recompiler for speed boost, dsp lle on thread enabled, force texture filtering, widescreen hack, open mp texture decoder. Occasional sound corruption. There is some slowdown but its not noticable, the game is perfectly playable. |tester=slw22}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce 560M|result=Perfect. 30FPS/60VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=3.5-607|OS=Windows 7 x64|CPU=Intel Core i7-2630QM @ 2.9GHz|GPU=NVIDIA GeForce 560M|result=Perfect. 30FPS/60VPS nearly all the time. Some areas where a lot of an area can be seen still lag a little (25FPS) but it's a rare, barely noticeable occasion. Using all of the suggested options on this page but with D3D9 instead of OpenGL, and with HLE instead of LLE. The game works fine on HLE as far as I can tell.|tester=Vgf89}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570k @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=AMD Radeon HD 7870|result=Seems to work, imported my save from actual Wii so might update later, no frame drops or graphic glitches, running via DirectX9, no AA or anything too fancy, 1600x900 res, 3x Internal Resolution.|tester=sitton76}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0-156|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Up to the Lanayru Mining Facility, so far so good with full speed at all times while at native resolution. Blowing it up to 1440x900 is still mostly full speed but with slowdown in large areas like the Sky. DOF glitch present, can't fix it, but it's not a big deal. As a result almost all textures besides a few objects look extremely muddy.|tester=Ac}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.2GHz|GPU=AMD Radeon 6970|result=Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall. |tester=Airsoftsoldrecn9}}
{{testing/entry|revision=4.0.2|OS=Windows 7 x64|CPU=AMD Phenom II X6 1055T @ 3.2GHz|GPU=AMD Radeon 6970|result=Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall. |tester=Airsoftsoldrecn9}}
{{testing/entry|revision=4.0-3532|OS=Windows 7 x64|CPU=Intel Core i7-4770k @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable.  A few small slowdowns and sound glitches when NPCs pop-up with animations.  The cut scenes seems to be where these slowdowns manifest.  Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable.  A few small slowdowns and sound glitches when NPCs pop-up with animations.  The cut scenes seems to be where these slowdowns manifest.  Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4654|OS=Windows 8 x64|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-4654|OS=Windows 8 x64|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}