The Legend of Zelda: Skyward Sword: Difference between revisions

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Text replacement - "Linux Ubuntu" to "Ubuntu"
m (Reverted edits by Lucario (talk) to last revision by Kolano)
m (Text replacement - "Linux Ubuntu" to "Ubuntu")
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{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=NVIDIA GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9FPS on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0.1|OS=Linux Ubuntu 11.10|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Texcache-rewrite branch. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0.1|OS=Ubuntu 11.10|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Texcache-rewrite branch. Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-950|GPU=AMD Radeon HD 6970|result=30FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-950|GPU=AMD Radeon HD 6970|result=30FPS with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30FPS.  There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30FPS.  There are a few graphical glitches, but they only seem to happen during dialogue/cutscenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
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{{testing/entry|revision=3.0-223|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in NVIDIA Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cutscenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}}
{{testing/entry|revision=3.0-223|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in NVIDIA Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cutscenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}}
{{testing/entry|revision=3.0-223|OS=Windows 7|CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30FPS everywhere. No problems at all.|tester=}}
{{testing/entry|revision=3.0-223|OS=Windows 7|CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30FPS everywhere. No problems at all.|tester=}}
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7-965|GPU=NVIDIA GeForce 9400 GT|result=15-30FPS, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-224|OS=Ubuntu 10.04|CPU=Intel Core i7-965|GPU=NVIDIA GeForce 9400 GT|result=15-30FPS, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-243|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 570|result=Motion+ branch. Runs perfectly. Upgraded from a 955 BE and the improvement is enormous. It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water.|tester=Anonymous}}
{{testing/entry|revision=3.0-243|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.5GHz|GPU=NVIDIA GeForce GTX 570|result=Motion+ branch. Runs perfectly. Upgraded from a 955 BE and the improvement is enormous. It may dip below 30 at stock speeds (especially at night in Skyloft), but with an easily-achievable overclock (given a capable cooling system), it can run 30FPS through hell and high water.|tester=Anonymous}}
{{testing/entry|revision=3.0-260|OS=Linux 3.0|CPU=Intel Core 2 Duo E6420 @ 2.7GHz|GPU=NVIDIA GeForce GTX 420|result=Motion+ branch. 2x IR, 20FPS in Skyloft, 21-26FPS outside, 24-30FPS in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-260|OS=Linux 3.0|CPU=Intel Core 2 Duo E6420 @ 2.7GHz|GPU=NVIDIA GeForce GTX 420|result=Motion+ branch. 2x IR, 20FPS in Skyloft, 21-26FPS outside, 24-30FPS in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.2GHz|GPU=AMD Radeon 6970|result=Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall. |tester=Airsoftsoldrecn9}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD Phenom II X6 1055T @ 3.2GHz|GPU=AMD Radeon 6970|result=Running DX11 and HLE audio, 2x Native Resolution, 1x AF and No AA with suggested hacks. Large areas or regions with many NPCs may drop framerate to 22-25FPS. Sound always matches frame rate. Smaller maps and dungeon areas are at ~30FPS. Very playable overall. |tester=Airsoftsoldrecn9}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and Xaudio2. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4163|OS=Linux Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable.  A few small slowdowns and sound glitches when NPCs pop-up with animations.  The cut scenes seems to be where these slowdowns manifest.  Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04.1 LTS|CPU=AMD A8-5600K @ 3.6GHz|GPU=NVIDIA GeForce GTX 770|result=Running defaults and mostly playable.  A few small slowdowns and sound glitches when NPCs pop-up with animations.  The cut scenes seems to be where these slowdowns manifest.  Overall, will continue to play an almost perfect emulated game.|tester=daved314}}
{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-8052|OS=Ubuntu 15.10 (Linux 4.2.0)|CPU=Intel Pentium G3258 @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!|tester=Léo}}
{{testing/entry|revision=4.0-8052|OS=Ubuntu 15.10 (Linux 4.2.0)|CPU=Intel Pentium G3258 @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!|tester=Léo}}