The Legend of Zelda: Skyward Sword: Difference between revisions

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(→‎Testing: {{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 3930K @ 4.0GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal re)
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{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7 965|GPU=nVidia GeForce 9400 GT|result=15-30fps, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7 965|GPU=nVidia GeForce 9400 GT|result=15-30fps, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-314|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30 FPS. (I'm Using JIT-IL experimental engine)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-314|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30 FPS. (I'm Using JIT-IL experimental engine)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 3930K @ 4.0GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 9x SSAA. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 3930K @ 4GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 9x SSAA. No slow|tester=yama27}}
{{testing/end}}
{{testing/end}}