The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-766-g208d25c_XBHLE31_L102_x64_ICC|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD radon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60fps|tester=CCDavid}}
{{testing/entry|revision=3.0-766-g208d25c_XBHLE31_L102_x64_ICC|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD radon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60fps|tester=CCDavid}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30fps in D3D9, 1920x1080, auto-scale, no AA, no anistropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30fps in D3D9, 1920x1080, auto-scale, no AA, no anistropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/entry|revision=3.0-878|OS=Windows 8 Pro x64|CPU=Intel P8600|GPU=AMD Radeon HD 4850M|result=25-30 fps, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).|tester=Val83}}
{{testing/entry|revision=3.0-878|OS=Windows 8 x64|CPU=Intel Core 2 Duo P8600|GPU=ATI Radeon HD 4850M|result=25-30 FPS, 1920x1080, DX11. Fully Playable, sound problems sometimes (1 in 2 hours playing). (Parfaitement jouable, quelques problèmes de son parfois (1 sur 2h de jeu pour ma part).)|tester=Val83}}
{{testing/end}}
{{testing/end}}