The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=VERY GOOD, sometime small sound glitch, but it's not critical.|tester=NoIdea}}
{{testing/entry|revision=4.0-8052|OS=Ubuntu 15.10|CPU=Intel Pentium G3258 @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!|tester=Léo}}
{{testing/entry|revision=4.0-8052|OS=Ubuntu 15.10|CPU=Intel Pentium G3258 @ 4.2GHz|GPU=NVIDIA GeForce GTX 660|result=Works perfectly at full speed at 3x native resolution, 2xMSAA, 16xAF, Fast Depth off and Force Texture Filtering on. Audio seems to be perfect even with HLE. SS looks absolutely stunning in 1080p!|tester=Léo}}
{{testing/entry|revision=4.0-9442|OS=Windows 8.1|CPU=Intel Ci5-3230M @ 2.6GHz|GPU=ATI Radeon HD 7670M|result=D3D: Mantained stable 30FPS at 1.5x resolution throughout without glitching of any kinds. Slowdowns on first loadings, sometimes on saving, but no crashes. Don't even try using AA as even 2x tanks it more than raising resolution. OpenGL seemed to have problems when hits connected, causing short freeze each time. Even on a Dolphinbar, could not mantain stable audio through wiimote. Skyward Sword can actually be enjoyed on a 2011 mid-range laptop!|tester=TKJK}}
{{testing/end}}
{{testing/end}}


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