The Legend of Zelda: Skyward Sword: Difference between revisions

→‎Depth of Field Removal Hack: Fixed the code to actually remove the effect, instead of whatever the code was doing before. Also, included information about revision compatibility from testing.
(→‎Gameplay Videos: remove videos not made with upstream Dolphin)
(→‎Depth of Field Removal Hack: Fixed the code to actually remove the effect, instead of whatever the code was doing before. Also, included information about revision compatibility from testing.)
Line 43: Line 43:
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
(Remember that the game ID changes depending on the region, and as such the name of the folder downloaded might need to be edited accordingly).
=== Depth of Field Removal Hack ===
=== Depth of Field Removal Hack ===
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code (works with the NTSC-U version(s?) of the game):
The depth of field effect used in the game can look considerably off on higher resolutions. To remove it, use this Gecko code:


<pre>
<pre>
$Art Style Intensity Modifier [Anarion]
$Art Style Intensity Modifier [Anarion]
0257A350 00003F83
0257a350 00000000
</pre>
</pre>
Known to work with Revision 0, possibly with rev 1, and does NOT work with rev 2.


=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> ===
=== <s>Horizontal Black Line /w Non-Integral Internal Resolution</s> ===