The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500k|GPU=nVidia GTX 570 2.5GB|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500k|GPU=nVidia GTX 570 2.5GB|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990 4GB|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9fps on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990 4GB|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9fps on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS : 30 with reglage recommended; 2.5x Native for Full Screen 1920x1080 |tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970 2GB |result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/end}}
{{testing/end}}