The Legend of Zelda: Skyward Sword: Difference between revisions
The Legend of Zelda: Skyward Sword (view source)
Revision as of 21:44, 22 December 2011
, 22 December 2011Update from issue link?
(Update from issue link?) |
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=== Depth of Field (DoF) === | === Depth of Field (DoF) === | ||
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Previous revisions displayed banding whenever EFB to Texture was used, requiring EFB to Ram and a significant performance hit; however, as of 3.0-223, Dolphin can run Skyward Sword's DOF effect with EFB to Texture without any problems. See {{issue|5056}}. | Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Previous revisions displayed banding whenever EFB to Texture was used, requiring EFB to Ram and a significant performance hit; however, as of 3.0-223, Dolphin can run Skyward Sword's DOF effect with EFB to Texture without any problems. See {{issue|5056}}. | ||
UPDATE: According to the issue linked this has been fixed. | |||
[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]] | [[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]] |