The Legend of Zelda: Skyward Sword: Difference between revisions

Update from issue link?
(Update from issue link?)
Line 31: Line 31:
=== Depth of Field (DoF) ===
=== Depth of Field (DoF) ===
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Previous revisions displayed banding whenever EFB to Texture was used, requiring EFB to Ram and a significant performance hit; however, as of 3.0-223, Dolphin can run Skyward Sword's DOF effect with EFB to Texture without any problems. See {{issue|5056}}.
Skyward Sword uses a Depth of Field effect to blur distance objects in a painting like style. Previous revisions displayed banding whenever EFB to Texture was used, requiring EFB to Ram and a significant performance hit; however, as of 3.0-223, Dolphin can run Skyward Sword's DOF effect with EFB to Texture without any problems. See {{issue|5056}}.
UPDATE: According to the issue linked this has been fixed.


[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]
[[File:SkywardSwordDOF.jpg|left|thumb|400px|The DoF Effect properly emulated in Dolphin]]
Anonymous user