The Legend of Zelda: Skyward Sword: Difference between revisions
The Legend of Zelda: Skyward Sword (view source)
Revision as of 10:16, 14 February 2012
, 14 February 2012→Testing
Line 99: | Line 99: | ||
{{testing/entry|revision=3.0-260-gfce09c6 (emulated motion+ branch)|OS=Linux 3.0 x64|CPU=Intel Core2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=2x IR, 20 fps in Skyloft, 21-26 fps outside, 24-30 fps in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}} | {{testing/entry|revision=3.0-260-gfce09c6 (emulated motion+ branch)|OS=Linux 3.0 x64|CPU=Intel Core2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=2x IR, 20 fps in Skyloft, 21-26 fps outside, 24-30 fps in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}} | ||
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30fps 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cut-scenes.|tester=penguinswithpie}} | {{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30fps 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cut-scenes.|tester=penguinswithpie}} | ||
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30 FPS almost every time, close to perfection with just a little of audio glitches.|tester=Aldaris}} | {{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30 FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disapear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}} | ||
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}} | {{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}} | ||
{{testing/end}} | {{testing/end}} |