The Legend of Zelda: Skyward Sword: Difference between revisions

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{{Test Entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30 fps all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{Test Entry|revision=7719|OS=Mac OS X 10.7.2|CPU=Intel Core i7 @ 3.4GHz|GPU=AMD Radeon HD 6970|result=Works perfectly, 30 fps all the time, OpenGL plugin, 3x Native Internal Resolution,Anisotropic Filtering 16x, AA off. Skip EFB Access from CPU disabled.|tester=raphael}}
{{Test Entry|revision=7719|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 3.06 GHz|GPU=ATI Radeon HD 4670|result=25-30 FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5 fps. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.|tester=gowsenberry}}
{{Test Entry|revision=7719|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 3.06 GHz|GPU=ATI Radeon HD 4670|result=25-30 FPS, OpenGL plugin 2x Native Internal Resolution,Anisotropic Filtering 16x, AA off. I kept skip EFB Access from CPU enabled for a performance boost, without it enabled all areas dropped about 5 fps. This of course hinders aiming for the slingshot and bow and arrow, so I disabled it for a select few areas. Overall fully playable with all other suggested settings.|tester=gowsenberry}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 fps all the time and no issues. Little detail : to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=7719|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=I'm using D3D11, 1920*1080, 4x Internal Resolution, no AA, 16x AF, with "Skip EFB Access to CPU" unchecked. The game works perfectly with a solid 30 fps all the time and no issues. Little detail: to obtain a perfect control of WiiMotion+ with my internal Bluetooth device (included on my motherboard P7P68 Pro REV 3.1) and fix the slowness of the pointer, I had to turn my PC tower to have the device in front of me. Since this change, the accuracy is like on Wii.|tester=iPoulpe}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=nVidia GeForce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=AMD Phenom II X4 955(Black Edition) @ 3.4GHz|GPU=nVidia GeForce 560 GTX|result=30FPS all times. Works great! 1080P, D3D11, Internal Resolution 3x(1920x1584), No AA, 16x Anisotropic Filtering, Force Texture Filtering, unchecked Skip EFB Access from CPU, EFB copies disabled.|tester=SmeagleSmeagle}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3 GHz|GPU=nVidia GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30 fps. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=r7719|OS=Windows 7 x64|CPU=Intel Core i7-2700k @ 4.3 GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect, played through at 1080p from start to finish with 30 fps. Settings: DX11 renderer, 1920*1080, No AA, 16x Anisotropy, Internal Resolution: Auto (Window Size)|tester=Empyrien}}
{{testing/entry|revision=3.0-208|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.07GHz|GPU=nVidia GeForce 460|result=1920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture.
{{testing/entry|revision=3.0-208|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=nVidia GeForce 460|result=1920*1080, No AA, 16x Anisotropy, 3x native int. res, EFB to Texture.
D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera.
D3D11: Works well except when there are timestones in the loaded area, where Link will render behind objects and the terrain if it is within a certain distance of the camera.
OpenGL: Also works well, except dynamic meshes (That is, the piles of sand that are around in Lanayuru) don't render at all. The only way to spot them is by looking for strange artifacts in the DoF "bands". |tester=LimEJET}}
OpenGL: Also works well, except dynamic meshes (That is, the piles of sand that are around in Lanayuru) don't render at all. The only way to spot them is by looking for strange artifacts in the DoF "bands". |tester=LimEJET}}
{{testing/entry|revision=3.0-199|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 4.0GHz|GPU=nVidia GTX 560 Ti|result=Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real WiiMote with MotionPlus built in, along with a wireless sensor bar.|tester=Invena}}
{{testing/entry|revision=3.0-199|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 4.0GHz|GPU=nVidia GeForce GTX 560 Ti|result=Direct 3D11, 1920*1080, Anisotropic Filtering 16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Depth of field banding issues resolved, shader issues resolved, very minimal slowdowns. Using a real WiiMote with MotionPlus built in, along with a wireless sensor bar.|tester=Invena}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5 2500k|GPU=nVidia GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500k|GPU=nVidia GeForce GTX 570|result=Direct 3D9, 1920*1080, Anisotropic Filtering 0-16x, Skip EFB Access from CPU, EFB Copies set to RAM, Cache enabled. Severe banding regardless of AF, AA, skip EFB access, EFB copies to ram/texture. Using a real WiiMote+ with stock sensor bar.|tester=ermacaz}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9fps on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=AMD Phenom II x4 965BE @ 3.6GHz|GPU=AMD Radeon HD 6990|result=Direct 3D11, 1920*1080 4x Native, Anisotropic Filtering 16x, AA off, Skip EFB Access from CPU disabled, EFB Copies (Severe banding but full speed on Texture, Perfect visuals but 9fps on RAM). Using a real WiiMote+. Sensor bar only used for initial calibration|tester=paintball9}}
{{testing/entry|revision=3.0.1-texcache-rewrite|OS=Linux Ubuntu 11.10 x64|CPU=Intel Core i5 2500k @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0.1-texcache-rewrite|OS=Linux Ubuntu 11.10 x64|CPU=Intel Core i5-2500k @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Works fairly well keeping at about 30FPS except in "busy" areas where it can lost about 5FPS. Sometimes has a funny issues where menus fall down to 10FPS, but moves back to 30 when in game. Can't think of any outstanding graphical issues I can identify. Real Motion+, OpenGL, 2x Native, 0xAA, 16xAF, Skip EFB CPU OFF, EFB Copies RAM OFF, EFB Copies Virtual ON|tester=Eyecreate}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 950|GPU=AMD Radeon HD 6970|result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-950|GPU=AMD Radeon HD 6970|result=FPS:30 with reglage recommended; 2.5x Native for Full Screen 1920x1080|tester=Franck97}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 2500k @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps.  There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.9GHz|GPU=AMD Radeon HD 5830|result=Had troubles with FPS so tweaked a few things and managed a constant 30 fps.  There are a few graphical glitches, but they only seem to happen during dialogue/cut-scenes.  D3D11, 2x Native, 0xAA, 16xAF, Force Texture Filtering, Skip EFB CPU, Ignore Format changes OFF, EFB Copies RAM - Enable Cache ON |tester=Ammorth}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300 @ 2.5GHz|GPU=ATI Radeon HD 4670|result=20-30fps,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30 fps but some time later performance keeps dropping 30-28-26-24 fps in the same area,when i restart emulator fps back to normal 30|tester=Bombado}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q8300 @ 2.5GHz|GPU=ATI Radeon HD 4670|result=20-30fps,D3D9, 1920*1080, Anisotropic Filtering 16x, AA off, 1x native,Skip EFB Access,EFB copies to texture, i have strange issue in some areas i have 30 fps but some time later performance keeps dropping 30-28-26-24 fps in the same area,when i restart emulator fps back to normal 30|tester=Bombado}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in nVidia Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cut-scenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=30FPS constant. D3D9, 1600x1200, 2.5x Native, 16X AF, No AA, EFB Texture. 3D Vision enabled, 19% separation in nVidia Control Panel, convergence set so that Link is at screen depth. 3D Vision has issues with water reflections, but lowering the separation minimizes this problem. Also, some minor double image problems in cut-scenes and on polygon edges. Game looks wonderful in stereo 3D.|tester=zelin}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i7 950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30fps everywhere. No problems at all.|tester=}}
{{testing/entry|revision=3.0-223|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Perfect graphics and 30fps everywhere. No problems at all.|tester=}}
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7 965|GPU=nVidia GeForce 9400 GT|result=15-30fps, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-224|OS=Linux Ubuntu 10.04|CPU=Intel Core i7-965|GPU=nVidia GeForce 9400 GT|result=15-30fps, totally playable. Infrequent crashing, not enough to ruin the gameplay. - Enable dual core, lock threads to cores, 1x Native res, No anti-aliasing, 1x anisotropic, etc.|tester=a8ksh4}}
{{testing/entry|revision=3.0-314|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30 FPS. (I'm Using JITIL experimental engine)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-314|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.9GHz|GPU=nVidia GeForce GTX 560 Ti|result=Perfect With OpenGL, 1920*1080p, 2.5x or 3x Native (internal resolution), 2x AA, 16x AF, with OpenMP & OpenCL ON, Cache on Texture (not RAM). NO slows ! constant 30 FPS. (I'm Using JITIL experimental engine)|tester=Sanitarium026}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 3930K @ 4GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-3930K @ 4GHz|GPU=nVidia GeForce GTX 470|result=played in 1080p 30 fps constant settings: DX11, 4x native internal resolution, 16x anisotropic filtering and anti-aliasing 8x. No slow|tester=yama27}}
{{testing/entry|revision=3.0-260-gfce09c6 (emulated motion+ branch)|OS=Linux 3.0 x64|CPU=Intel Core2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=2x IR, 20 fps in Skyloft, 21-26 fps outside, 24-30 fps in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-260-gfce09c6 (emulated motion+ branch)|OS=Linux 3.0 x64|CPU=Intel Core2 Duo E6420 @ 2.7GHz|GPU=nVidia GeForce GTX 420|result=2x IR, 20 fps in Skyloft, 21-26 fps outside, 24-30 fps in dungeons. No reproducible crashes, graphics issues or any other issues with the OpenGL plugin. Game is fully playable with the emulated motion+ controls. A few selected points in the game are very difficult with those, tough.|tester=scummos}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5 2500 @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30fps 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cut-scenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.8GHz|GPU=nVidia GeForce GTX 460|result=Plays at 30fps 100%. D3D11, 1920x1200. 3x Native, 16X AF, 8 samples (quality level 32) AA. No slowdowns. Character distorted when viewed in front of water and the usual doubling of character images during cut-scenes.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30 FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T @ 3.3GHz|GPU=AMD Radeon HD 6850|result=Game works fine, 30 FPS almost every time, close to perfection with just a little of audio glitches, if u are out of range of a time shift orb link disappear or is "cut off" out of the screen in place with a time shift orb or a TS stone but the game is still playable.|tester=Aldaris}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-370|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 4890|result=Haven't beaten it yet (at Lanayru's mining facility) but so far the game has played almost flawlessly, some slight lag here and there, but a lot of the time it's smooth. A few graphical glitches that are very minor. D3D9, 1080p 3x native, no AA, 8x AF, Skip EFB CPU off, EFB Copies "Texture", using DSP LLE recompiler.|tester=meta087}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6870|result=Works great, 30fps most all of the time since overclocking to 3.8 GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/entry|revision=3.0-397|OS=Windows 7 x64|CPU=AMD Phenom II X4 960T @ 3.8GHz|GPU=AMD Radeon HD 6870|result=Works great, 30fps most all of the time since overclocking to 3.8 GHz, turned off turboboost; also JITIL Experimental Recompiler (improved performance); Other Settings: 3x Native, AA: None, AF 4x, Unchecked Skip EFB Access from CPU, EFB Copies = Texture (I have not finished the game, but w/ AF, looks better than my real disc on real Wii).|tester=DiBBKa}}
{{testing/end}}
{{testing/end}}