The Legend of Zelda: Skyward Sword: Difference between revisions

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=== Banding ===
=== Banding ===
Banding may be present in shading on characters and surroundings. To fix it, use the DX11 backend, and set Anisotropic Filtering (AF) to 16x. AF should not cause a performance hit, but it may on some weaker systems. See {{issue|5361}}.
Banding may be present in shading on characters and surroundings. To fix it, use the DX11 backend, and set Anisotropic Filtering (AF) to 16x. AF should not cause a performance hit, but it may on some weaker systems. See {{issue|5361}}.
 
{{image|ZeldaSS-BandingAF.jpg|Character shading properly emulated}}
<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div>
{{image|ZeldaSS-Banding.jpg|Link improperly shaded with banding|br}}
<div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px|Link improperly shaded with banding]]</div>
<div style="clear:both;"></div>


=== Half of Link ===
=== Half of Link ===
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on DX11 with EFB to Texture, so use DX11 with EFB to Ram, DX9, or OpenGL through these areas to correct it.
When some time stone effects are on screen and in the Pirate Stronghold, Link may appear cut in half, with the floor going through part of him as if he is sinking. This only occurs on DX11 with EFB to Texture, so use DX11 with EFB to Ram, DX9, or OpenGL through these areas to correct it.
 
{{image|Skywardsword-PirateStronghold.jpg|In some areas the floor is over part of Link.|br}}
<div style="float:left;">[[File:Skywardsword-PirateStronghold.jpg|thumb|300px|In some areas the floor is over part of Link.]]</div>
<div style="clear:both;"></div>


=== Pellets/Arrows Aim ===
=== Pellets/Arrows Aim ===
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=== <s>Anti-Aliasing (AA)</s> ===
=== <s>Anti-Aliasing (AA)</s> ===
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. This issue has been fixed.
Skyward Sword uses a Depth of Field (DoF) effect to blur distant objects in a painting like style. Anti-aliasing brings this DoF effect closer to Link, blurring the game more than the developers intended. Keep anti-aliasing off to prevent the problem. This issue has been fixed.
 
{{image|SkywardSwordDOF.jpg|The DoF Effect properly emulated in Dolphin}}
<div style="float:left;">[[File:SkywardSwordDOF.jpg|thumb|300px|The DoF Effect properly emulated in Dolphin]]</div>
{{image|ZeldaSS-DOFAntialiasing.jpg|With high AA settings, the game can be severely blurred|br}}
<div style="float:left;">[[File:ZeldaSS-DOFAntialiasing.jpg|left|thumb|300px|With high AA settings, the game can be severely blurred]]</div>
<div style="clear:both;"></div>


=== <s>Shadow Flickering</s> ===
=== <s>Shadow Flickering</s> ===