The Legend of Zelda: Skyward Sword: Difference between revisions

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{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 2.66GHz|GPU=nVidia GeForce GTX 480|result=Was working fine with perfect speed, some issues with background music (it sometimes starts to loop some short sequence) but freezes on black screen when entering the second boss chamber (Scaldera). Played it through with an older version of the emu, and next area seems to work again.|tester=etnmich}}
{{testing/entry|revision=3.0-766-g208d25c_XBHLE31_L102_x64_ICC|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD radon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60fps|tester=CCDavid}}
{{testing/entry|revision=3.0-766-g208d25c_XBHLE31_L102_x64_ICC|OS=Windows 7 x64|CPU=Intel Core i7-2500K @ 5.9GHz|GPU=AMD radon 6870|result=Runs perfectly fine with some audio sounds miss place perfect at 60fps|tester=CCDavid}}
{{testing/entry|revision=3.0-842|OS=Windows 7 Ultimate x64|CPU=AMD Phenom II X4 975 Black Edition @ 4.0GHz|GPU=AMD Radeon HD 6850|result=Runs @ ~30fps in D3D9, 1920x1080, auto-scale, no AA, no anistropic filtering. Fails to load next areas when loading save states created inside some buildings and on the flying overmap. Occasional sound corruption, spewing out sped-up, scratchy audio from other parts of the game.|tester=tengokujin}}
{{testing/end}}
{{testing/end}}