The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=6271|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).|tester=}}
{{testing/entry|revision=6271|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=ATI Radeon HD 4850|result=Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS).|tester=}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17FPS, even houses and save screen. Dungeons fare better; ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9FPS, ZTP hack doesn't help at all|tester=Ac}}
{{testing/entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Fully playable, but by far the slowest game I've tested. Most areas run around ~7-17FPS, even houses and save screen. Dungeons fare better; ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Map is extremely glitchy without proper settings. Hyrule Field is only ~9FPS, ZTP hack doesn't help at all|tester=Ac}}
{{testing/entry|revision=6800|OS=Windows XP SP3 x86|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945 (GMA 950)|result=Very playable 8-10FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6800|OS=Windows XP SP3|CPU=Intel Atom N270 @ 1.6GHz|GPU=Intel GMA 945 (GMA 950)|result=Very playable 8-10FPS. Disable Lighting and sound Off for best performance.|tester=LORPAL}}
{{testing/entry|revision=6815|OS=Windows 7 x86|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS).|tester=}}
{{testing/entry|revision=6815|OS=Windows 7|CPU=Intel Core 2 Quad @ 2.4GHz|GPU=ATI Radeon HD 4870|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS).|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS).|tester=}}
{{testing/entry|revision=6887|OS=Windows Vista|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Fully playable in dungeons and in other areas but still  slowdown in Hyrule Field (ZTP hack is enabled it helps but not so much, you obtain 15FPS).|tester=}}
{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
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{{testing/entry|revision=7607|OS=Windows 7|CPU=AMD Athlon II X2 620 @ 2.6GHz|GPU=ATI Radeon HD 4870|result=Fully Playable @ 25-30FPS|tester=Shyvo}}
{{testing/entry|revision=7607|OS=Windows 7|CPU=AMD Athlon II X2 620 @ 2.6GHz|GPU=ATI Radeon HD 4870|result=Fully Playable @ 25-30FPS|tester=Shyvo}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon HD 6970|result=Mostly okay. Some random crashes. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Ending has no music whatsoever.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X4 @ 3GHz|GPU=AMD Radeon HD 6970|result=Mostly okay. Some random crashes. Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Ending has no music whatsoever.|tester=No Pistons}}
{{testing/entry|revision=3.0|OS=Windows XP x86|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30FPS with OpenGL plugin and suggested settings from this page.|tester=luken}}
{{testing/entry|revision=3.0|OS=Windows XP|CPU=AMD Phenom II X2 545 @ 3.1GHz|GPU=NVIDIA GeForce 8600 GT|result=Fully playable, some slowdowns on Hyrule's Field and Faron's forest. 30FPS with OpenGL plugin and suggested settings from this page.|tester=luken}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}}
{{testing/entry|revision=7661|OS=Windows 7|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Unfortunately, this doesn't fair much better than my testing of the Wii version. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. For some reason, however, maximizing the window when the Nintendo and Dolby logos were occurring, it didn't error spam or crash. That's somewhat of an improvement over my Wii experience I suppose.|tester=Schala}}
{{testing/entry|revision=7669|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Fully playable @ 30FPS on OpenGL without any errors|tester=Shyvo}}
{{testing/entry|revision=7669|OS=Windows 7|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=NVIDIA GeForce 9600 GT|result=Fully playable @ 30FPS on OpenGL without any errors|tester=Shyvo}}
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{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-369|OS=Windows 7|CPU=Intel Core i5-2500 @ 3.8GHz|GPU=NVIDIA GeForce GTX 460|result=Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. EFB copies to RAM, disable External Frame Buffer, check Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder and Enable Progressive Scan.|tester=penguinswithpie}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950|result=Runs between 27 and 30FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=NVIDIA GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my play through so far. Rarely hear an unusual beeping noise in game, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothing flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Back-end is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i5-750 @ 2.67GHz|GPU=NVIDIA GeForce GTX 460|result=Fully playable (and enjoyable!) with 27-31FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my play through so far. Rarely hear an unusual beeping noise in game, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothing flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Back-end is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x86|CPU=Intel Core i3-530 @ 2.93GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Roughly a constant 30FPS. There are slowdowns in big/busy areas, but so far the FPS never went below 20. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
{{testing/entry|revision=3.0-371|OS=Windows 7|CPU=Intel Core i3-530 @ 2.93GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Roughly a constant 30FPS. There are slowdowns in big/busy areas, but so far the FPS never went below 20. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is enabled, and I get 23-27FPS on Hyrule Field, with no slowdowns. I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Works at 30FPS, 100% most of the time, only dropping slightly in Hyrule Field when it's fully open. However the dark character glitch is glaringly obvious in twilight zones and in the evening.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6GHz|GPU=NVIDIA GeForce GT 650M|result=Works at 30FPS, 100% most of the time, only dropping slightly in Hyrule Field when it's fully open. However the dark character glitch is glaringly obvious in twilight zones and in the evening.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6GHz|GPU=Intel HD 4000|result=Force-swapping to integrated GPU almost works as well but slows down significantly in some parts of Hyrule Field. However all lighting glitches are gone. I don't know what to choose, faster speed or no graphical glitches.|tester=Ac}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.8|CPU=Intel Core i7 @ 2.6GHz|GPU=Intel HD 4000|result=Force-swapping to integrated GPU almost works as well but slows down significantly in some parts of Hyrule Field. However all lighting glitches are gone. I don't know what to choose, faster speed or no graphical glitches.|tester=Ac}}
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core-i5-3450 @ 3.1GHz|GPU=NVIDIA GeForce GTS 450|result=Runs perfectly to up to 3x Standard Resolution on this mid-range computer. I have standard settings in Dolphin. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. If you use DSP LLE, the loudness of FX and music is reproduced like it should be, but I experienced alot of lag in almost any sequence and on fields around Hyrule - I don't have these issues on DSP HLE though. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. So I stayed with HLE. |tester=Heimdall}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Is fully playable. Hyrule Field slowdown is severe, provided fix for later versions made it worse.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Is fully playable. Hyrule Field slowdown is severe, provided fix for later versions made it worse.|tester=xxxAceBlade}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x86|CPU=AMD Athlon 64 X2 4200+|GPU=NVIDIA GeForce 6150 SE|result=No playable ~6-8FPS|tester=Ticamus}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Athlon 64 X2 4200+|GPU=NVIDIA GeForce 6150 SE|result=No playable ~6-8FPS|tester=Ticamus}}
{{testing/entry|revision=4.0-2069|OS=Windows 8.1|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}
{{testing/entry|revision=4.0-2069|OS=Windows 8.1|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}}
{{testing/entry|revision=4.0-4889|OS= Windows 7|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}
{{testing/entry|revision=4.0-4889|OS= Windows 7|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}}