The Legend of Zelda: Twilight Princess (GC): Difference between revisions

Added test results with my rig.
(Added test results with my rig.)
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{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950 2GB|result=Runs between 27 and 30 FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6950 2GB|result=Runs between 27 and 30 FPS. Some slowdowns here and there as well as a freeze once an hour or so. Game still freezes at howling stones. I have to use the MMU + MMUSpeedhack method to bypass this. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article.|tester=gtrhitman}}
{{testing/entry|revision=3.0-371-dirty|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=Gigabyte nVidia GeForce GTX 460 (1Gb)|result=Fully playable (and enjoyable!) with 27-31 FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my playthrough so far. Rarely hear an unusual beeping noise ingame, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothings flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Backend is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371-dirty|OS=Windows 7 x86|CPU=Intel Core i5 750 @ 2.67GHz|GPU=Gigabyte nVidia GeForce GTX 460 (1Gb)|result=Fully playable (and enjoyable!) with 27-31 FPS, except I didn't fix the intro making garbage audio, but reloading a save did the trick for the rest of my playthrough so far. Rarely hear an unusual beeping noise ingame, but nothing too annoying. Also, before configuring Dolphin accordingly, during the intro, both characters had body parts/clothings flashing bright yellow occasionally; no idea how i fixed it but it's gone. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. Texture Cache Accuracy is at Fast. EFB is at Virtual, else the output was very low-res. I also skip EFB Access from CPU and no glitches happened so far when enabled. Force Texture Filtering is enabled. Framelimit is at Auto and Limit by FPS is off. Audio Backend is DSound with DTK music enabled. Overall, using most settings recommended for optimal results.|tester=MrBucket}}
{{testing/entry|revision=3.0-371-dirty|OS=Windows 7 x86|CPU=Intel Core i3 530 @ 2.93GHz|GPU=Gigabyte nVidia GeForce GTX 550 Ti (1Gb)|result=Roughly a constant 30fps. There are slowdowns in big/busy areas, but so far the fps never went below 20. Tested using D3D9 video backend, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason.), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. ZTP speedhack is on(but since I haven't reached Hyrule Field yet, I can't tell you the results there). I haven't experienced any issues with the audio. XAudio2 with DTK music enabled.|tester=Orang}}
{{testing/end}}
{{testing/end}}


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