The Legend of Zelda: Twilight Princess (GC): Difference between revisions
The Legend of Zelda: Twilight Princess (GC) (view source)
Revision as of 15:05, 21 August 2015
, 21 August 2015→Testing
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{{testing/entry|revision=4.0-2069|OS=Windows 8.1 x64|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}} | {{testing/entry|revision=4.0-2069|OS=Windows 8.1 x64|CPU=Intel Core-i7 3770K @ 3.9GHz|GPU=AMD Radeon HD 6970|result=Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. DSP LLE Recomp causes random crashes. |tester=Ralstig}} | ||
{{testing/entry|revision=4.0-4889|OS= Windows 7 x64|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}} | {{testing/entry|revision=4.0-4889|OS= Windows 7 x64|CPU=Intel Core i7-4710|GPU=NVIDIA GeForce GTX 860M|result=The game ran great all the way through to the end. Some slight audio imperfections in a handful of tracks because of HLE. The game was completed in 2x native resolution with everything else set to default.|tester=ANDY}} | ||
{{testing/entry|revision=5.0|OS=Windows 10 x64|CPU=Intel Core i5-3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) | {{testing/entry|revision=5.0|OS=Windows 10 x64|CPU=Intel Core i5-3337u|GPU=NVIDIA GeForce GT 735m|result=Fully playable with 3x internal resolution (1080p - Direct3D) Always 30FPS (Right click on the game and active Hyrule field speed hack). Anyway it’s far better than older dolphin revisions and now fully playable on my laptop. AR codes for Widescreen and no-bloom works really well. I got better audio results with LLE than HLE|tester=Ed}} | ||
{{testing/end}} | {{testing/end}} | ||