The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=6912|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.2GHz|GPU=ATI Radeon HD 5770 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7435|OS=Windows 7|CPU=AMD Phenom X4 955 @ 3.2GHz|GPU=ATI Radeon HD 4870|result=Works perfectly without any slowdowns|tester=Shachi}}
{{testing/entry|revision=7450|OS= Debian Wheezy|CPU=Intel Core 2 Duo @ 2.88GHz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=7450|OS= Debian 7|CPU=Intel Core 2 Duo @ 2.88GHz|GPU=ATI Radeon HD 4850|result=Works, but slower than when running on Windows|tester=}}
{{testing/entry|revision=7583|OS=Windows 7 |CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{testing/entry|revision=7583|OS=Windows 7 |CPU=Intel Pentium E2200 @ 2.2GHz|GPU=NVIDIA GeForce 7100 GT|result=Fully playable in all areas, except in Hyrule Field|tester=}}
{{testing/entry|revision=7590|OS=Windows 7 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30FPS|tester=}}
{{testing/entry|revision=7590|OS=Windows 7 |CPU=Intel Core i7-950 @ 3.27GHz|GPU=AMD Radeon HD 6870 x2|result=Fully playable in all areas at 30FPS|tester=}}
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{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz |GPU=NVIDIA GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}
{{testing/entry|revision=3.0-752|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz |GPU=NVIDIA GeForce GTX 580|result=The mini-game inside "STAR Tent" (Castle-Town, West Road) cannot start, with the error msg:"BackPath: Currently only supporting reads". Version {{revision|3.0-692}} is OK on that.|tester=Nos}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core 2 Quad Q6700 @ 3.01GHz|GPU=AMD Radeon HD 4890|result=Overall runs well with 28-30FPS in most areas. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). As a result, audio volume levels vary wildly from what they're meant to be, and occasionally the sound glitches out completely, requiring a full restart of the game to fix - not regularly enough to be a really major problem though.|tester=Bob2004}}
{{testing/entry|revision=3.0-774|OS= Debian Wheezy|CPU=Intel Core i7-2700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}
{{testing/entry|revision=3.0-774|OS= Debian 7|CPU=Intel Core i7-2700 @ 3.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Runs well, fully playable at 30FPS and 100% speed. Only slight slowdown in Hyrule Field (slows to approx. 90% speed). The rest of the game runs well with no other problems. In a strange note, running with ZTP Hack ''disabled'' actually makes Hyrule Field faster (90% with it disabled as opposed to 60%-70% enabled).|tester=Zed}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x6 1100T @ 3.7GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x6 1100T @ 3.7GHz|GPU=NVIDIA GeForce 660 Ti|result=Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all.|tester=Rhyno}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom II x4 945 @ 3GHz|GPU=NVIDIA GeForce GTX 650 Ti|result=Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x|tester=Mirocroatia}}