The Legend of Zelda: Twilight Princess (GC): Difference between revisions

Update GC version widescreen fix and remove minimap problem (fixed)
(Update GC version widescreen fix and remove minimap problem (fixed))
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== Patches ==
== Patches ==
===16:9 Aspect Ratio Fix===
===16:9 Aspect Ratio Fix===
Enabling Dolphin's Widescreen Hack will cause reflections to be buggy and certain objects to disappear at the edges of the screen. The following AR codes work as a widescreen patch for the '''NTSC''' and '''PAL''' version of the game, without causing these issues, the only side effects being the HUD getting slightly stretched and reflections of the game world on water being glitchy. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options!
Enabling Dolphin's Widescreen Hack will cause reflections to be buggy and certain objects to disappear at the edges of the screen. The following AR codes work as a widescreen patch for the '''NTSC''' and '''PAL''' version of the game, without causing these issues, the only side effects being the HUD getting slightly stretched and reflections of the game world on water being glitchy. Be sure that "Enable cheats" is on in the game menu and "Force 16:9" is selected in the graphics options! Additionally, you must disable Dolphin's widescreen hack.


=====NTSC=====
=====NTSC=====
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=== Minimap ===
=== Minimap ===
*With EFB to Texture the minimap will become unusable after a transition into another area, showing nothing but visual garbage. Use EFB to Ram to fix it.
*The minimap requires Texture Cache Accuracy to be set to position 1 (Safe), otherwise the arrow will become confused and fail to follow Link as he travels.
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing or Anistoropic Filtering or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing. Tested on {{revision|4.0-5222}}.
*On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing or Anistoropic Filtering or Texture Filtering are enabled. Disable all 3 in order to get "clean" map. For OpenGL, disable Anti-Aliasing. Tested on {{revision|4.0-5222}}.


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