The Legend of Zelda: Twilight Princess (GC): Difference between revisions
The Legend of Zelda: Twilight Princess (GC) (view source)
Revision as of 01:19, 14 June 2014
, 14 June 2014→D3D Darkness
No edit summary |
|||
Line 32: | Line 32: | ||
=== D3D Darkness === | === D3D Darkness === | ||
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. | With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem, so use OpenGL to avoid it. See {{issue|5999}}. Fixed by 4.0-1487. | ||
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | {{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | ||
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}} | {{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br|width=281}} |