The Lord of the Rings: The Return of the King
Return to Middle-earth in The Lord of the Rings: The Return of the King based on the epic final chapter of the The Lord of the Rings movie trilogy. Developed using the same digital assets as the films, The Return of the King recreates in stunning detail the final events of the War of the Ring. Become the heroes who determine the fate of Middle-earth as you traverse the haunted Paths of the Dead, defend Minas Tirith, and even play co-op multiplayer with a friend as you march against the impenetrable Black Gates of Mordor. The fate of Middle-earth is in your hands.
The Lord of the Rings: The Return of the King | |
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Developer(s) | EA Redwood Shores |
Publisher(s) | Electronic Arts |
Series | Lord of the Rings |
Platform(s) | GameCube |
Release date(s) | NA November 5, 2003 EU November 14, 2003 |
Genre(s) | Action, Hack and slash |
Mode(s) | Single-player, Co-op (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Problems
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The Lord of the Rings: The Return of the King since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
4.0-1707 | Linux Debian Sid | Intel Core i7-920 @ 2.67GHz | ATI Radeon HD 5870 | It is playable, but it is a bit laggy (70-100% and 20-30FPS) and sound (with HLE on ALSA) is crackling a lot. In game videos are rendered almost perfectly. | Ralayax |
4.0-4047 | Windows 7 x64 | Intel Core 2 Duo T6600 @ 2.2GHz | NVIDIA GeForce G210M | Speed is like 50 to 90%. It drops hard when there explosions with tons of smoke. Minor glitches. It plays very well now. | Drshaw |