The Sims: Bustin' Out: Difference between revisions

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{{testing/entry|revision=4.0-4577|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4577|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).|tester=Wildgoosespeeder}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6GHZ|GPU=NVIDIA GeForce GTX 960m|result=Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on|tester=Clokeyyy}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-6700HQ @ 2.6 GHz|GPU=NVIDIA GeForce GTX 960m|result=Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on|tester=Clokeyyy}}
{{testing/entry|revision=5.0-2462|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. Also, your mood menu telling you of your sim's needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay.|tester=Xerxes}}
{{testing/entry|revision=5.0-2462|OS=Windows 10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 1060|result=Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. Also, your mood menu telling you of your sim's needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}