TimeSplitters: Future Perfect: Difference between revisions

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{{testing/entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx|CPU=Intel Core 2 Duo E8400|GPU=ATI Radeon HD 4850|result=Playable, small graphic corruptions, game slow in spite of good framerate, stuttering.|tester=Dark Fread}}
{{testing/entry|revision=7480|OS=Linux Ubuntu 10.04 Lucid Lynx|CPU=Intel Core 2 Duo E8400|GPU=ATI Radeon HD 4850|result=Playable, small graphic corruptions, game slow in spite of good framerate, stuttering.|tester=Dark Fread}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=nVidia GT 650M|result=Game consistently stutters. The game is "playable", but too inconsistent for smooth gameplay.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7-3720QM @ 2.6GHz|GPU=NVIDIA GT 650M|result=Game consistently stutters. The game is "playable", but too inconsistent for smooth gameplay.|tester=Pyro Paper Planes}}
{{testing/entry|revision=3.5-367|OS=Windows 8 x86|CPU=Intel Core i7-980 @ 3.33GHz|GPU=AMD Radeon 6950|result=Constant stutter on both x86 and x64 versions of Dolphin, tested with various settings to try and get it right but no anvil, no visual corruption in OpenGL, dx9 or dx11, obvious slowdown if you add enhancements, other then stutter it is playable up to 2x resolution on my system.|tester=TheJman494}}
{{testing/entry|revision=3.5-367|OS=Windows 8 x86|CPU=Intel Core i7-980 @ 3.33GHz|GPU=AMD Radeon 6950|result=Constant stutter on both x86 and x64 versions of Dolphin, tested with various settings to try and get it right but no anvil, no visual corruption in OpenGL, dx9 or dx11, obvious slowdown if you add enhancements, other then stutter it is playable up to 2x resolution on my system.|tester=TheJman494}}
{{testing/entry|revision=4.0-4922|OS=Windows 8.1 x64|CPU=Intel Core i3-550 @ 3.2GHz|GPU=AMD Radeon 5850|result=Very playable in this revision. MMU fixes seem to have solved the slow framerate issue. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. Enjoy this awesome game in HD, it's eye-poppingly gorgeous!|tester=CptSpavers}}
{{testing/entry|revision=4.0-4922|OS=Windows 8.1 x64|CPU=Intel Core i3-550 @ 3.2GHz|GPU=AMD Radeon 5850|result=Very playable in this revision. MMU fixes seem to have solved the slow framerate issue. However, the game runs at 120FPS if the frame limiter is set to 60 or Auto, setting this to 30FPS seems to fix it. The Audio Backend should be set to OpenAL to avoid an issue where the pitch is modified to compensate for the lower framerate when using XAudio2. Playtested up to U-Genix, occasional errors seem to happen mid game but they aren't game breaking, holding the Enter key and a direction on the control pad seems to make this go away after 10 seconds or so and it hasn't yet broken the game, at worst there's been some crazy vertex transformations for a frame but that's it. Enjoy this awesome game in HD, it's eye-poppingly gorgeous!|tester=CptSpavers}}