TimeSplitters 2

TimeSplitters 2 returns with better graphics and bigger firepower, combining a dynamic storyline and stunning visuals with intense multiplayer kicks. In this second installment it is once again up to you to stop the evil Time Splitters from destroying the universe's space-time fabric. You'll travel through different historical eras, fighting in the roaring '20s, ancient Aztec temples, and outer-space robot factories. While the awesome multiplayer deathmatch mode is still here in all its glory, a more in-depth single-player and cooperative story mode, and a more advanced MapMaker feature, make for a more well rounded game experience. Up to 16-player action is available with four consoles and four links.

TimeSplitters 2
Developer(s) Free Radical Design
Publisher(s) Electronic Arts
Series TimeSplitters
Platform(s) GameCube
Release date(s) NA October 16, 2002
EU November 1, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (16)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: TimeSplitters 2
See also...

Dolphin Forum thread
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Border Lines

Borders from each side is rendered on the screen, though the bottom and right sides are visible due to their set viewport variables. Refer issue 11418.

It can however be fixed using the following codes.


F6000002 80008180
00000000 00000000
441FC000 43DB8000
14000008 44200000
1400000C 43DC0000
E0000000 80000000
F6000002 80008180
3F800000 00000000
43DB8000 441FC000
1400000C 44200000
14000008 43DC0000
E0000000 80000000

Action Replay

0446E504 44200000
04335720 44200000
0446E500 43DC0000
04335724 43DC0000


Widescreen Aspect Ratio Fix

Dolphin's default Widescreen Patch will cause levels to not load or the Electrotool and other items to not appear making it impossible to progress. The following code works as a widescreen adjustment hack for the game.


$16:9 Widescreen (Perspective only, Action Replay)
0446CE94 3F9C71C7
0446D668 40AAAAAB
0446D724 3F9C71C7
0446D870 40AAAAAB
0446DF70 3F9C71C7
0446DF74 40D55555
0446F358 3F800000
0419AA0C ECA62824
0419AA2C 48074AA5
0419AA48 48074A89
041B7788 ECA62824
041B77A8 48057D29
041B77C4 48057D0D
041BA070 ECA62824
041F343C 4801C095
041F5548 48019F89
0420F4CC 480000F4
0420F4D0 9421FFE0
0420F4D4 7C0802A6
0420F4D8 90010024
0420F4DC 4808E999
0420F4E0 C002D7B8
0420F4E4 EC210024
0420F4E8 80010024
0420F4EC 38210020
0420F4F0 7C0803A6
04271490 EC631824
04271494 EC631024
04271498 C042D7C0
0427149C D85F0004
0427150C C122C958


$16:9 Widescreen
04271E30 C3A2DE7C
0447119C 3FE38E39


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with TimeSplitters 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21717 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7480 Ubuntu 10.04 Intel Core 2 Duo E8400 ATI Radeon HD 4850 Doesn't start, Unknown pointer 0xa6bd6d20 Dark Fread
r7480 Ubuntu 10.10 Intel Pentium E5200 NVIDIA GeForce 9300 Works with almost 100% speed and no major graphical glitches Matthew T.
r7564 Windows 7 Intel Core i7-950 @ 3.07 GHz ATI Radeon HD 5770 Some slowness, attempting to skip the ending cinematic crashes the emulator but ran fine otherwise. For some reason though, the freeze/restart timer AR codes do not work on Dolphin whereas they work on my actual GC. There might be something wrong with that, but I can imagine, being as it's a cheat, fixing the code interpreter is low priority. Schala
r7719 Windows 7 Intel Core i7-920 @ 3.6 GHz NVIDIA GeForce GTX 560 Ti Mostly runs ok, some major graphical issues outdoors on the Mexican Mission DM map (wildly flickering random colors) Adambean
3.0-332 Mac OS X 10.7.2 Intel Core i5-2435M @ 2.4 GHz Intel HD Graphics 3000 Crashed after creating initial profile in game. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz AMD Radeon HD 6750M Crashes before the loading screen when attempting to play single player. Says GPU is desynced. When unchecking dual-core option, game loads and crashes when the player fires a weapon. Higher framerate 25-45FPS. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2 GHz Intel HD Graphics 3000 Surprisingly gets a bit further and loads the level (vs. using the AMD Radeon HD 6750M on the same machine. GPU desync and crash occur after game loads. Game crashes still if dual-core option is turned off although the game loads to the first level ~30FPS with rapid drops. Vsync on (with dual/single core options). jedivulcan
3.0-416 Slackware 13.37 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 550 Ti Runs at a solid 60FPS. No slowdowns or graphical glitches with OpenGL, 2x IR, 4x AA, audio throttling. Did notice a strange audio issue in the first level "Siberia", like every sound fx was trying to play one after another. Have not been able to reproduce it; HLE audio runs great. No crashes in single or multiplayer modes. Shonumi
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2 GHz AMD Radeon HD 6750M Not working. While trying story mode, several asserts about unknown opcodes occurred on loading screens ( "GFX FIFO: Unknown Opcode (0x6d).", also with values 0x65 or 0x5f ), however skipping them allows to progress further. First level loads fine but crashes shortly after firing/killing the first enemy (tested twice with similar results). Arcade mode crashes as soon as the first match ("Adios Amigos!") finishes loading (tested twice). Challenge mode works a bit better, I could complete "Pane in the neck" and "Bricking it" but loading the 3rd one ("Stain removal") crashed (tested once). Tested with default settings and DSP HLE. Nolendil
4.0-4877 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Crashing no longer seems to be an issue. Tested the first mission in story mode and the game worked fine. On the very bottom and right sides of the screen there's a strip of pixels which is incorrectly rendered with no fix, but it's not very annoying. The health bar for one objective seemed to render strangely as well but this is very minor. Constant 100% speed and all the cutscenes and menus I went through worked perfectly. Xerxes
5.0 Windows 10 Intel Core i7-4790K @ 3.5 GHz AMD R9 FURY X In Direct3d 11, there were very sudden frame drops (At least in the ice mission map which was tested). OpenGL fixes this (At least for me), in the arcade custom maps I tested, everything worked great but in story mode there were graphical glitches everywhere (Mainly textures stretching) but what I tested was easily playable if the graphical hiccups are ignored. Enhancements: 3x Native, Anti-Aliasing 8x MSAA, Anisotropic Filtering 4x 2haloes

Gameplay Videos