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Progress Continues
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IceStrike256 (talk | contribs) |
IceStrike256 (talk | contribs) |
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{{testing/entry|revision=4.0-1140|OS=Windows 7|CPU=Intel Core i5-4670K @ 4.0GHz|GPU=NVIDIA GeForce 760|result=Instant crash with OpenGL. Works fine with Direct3D.|tester=Darxide}} | {{testing/entry|revision=4.0-1140|OS=Windows 7|CPU=Intel Core i5-4670K @ 4.0GHz|GPU=NVIDIA GeForce 760|result=Instant crash with OpenGL. Works fine with Direct3D.|tester=Darxide}} | ||
{{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings. Physics engine is so accurate, it's actually more accurate than the official Windows port; however, some stages can have slowdown (LA is the worst offender dropping down to 60% for short bursts), there's a couple crackling sound effects here or there, and the videos/cutscenes have some tearing and stuttering issues, but most of these things are avoidable and don't detract from the actual game. Finished career mode 100% with Tony Hawk without major issues.|tester=Xerxes}} | {{testing/entry|revision=4.0-4478|OS=Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect with default settings. Physics engine is so accurate, it's actually more accurate than the official Windows port; however, some stages can have slowdown (LA is the worst offender dropping down to 60% for short bursts), there's a couple crackling sound effects here or there, and the videos/cutscenes have some tearing and stuttering issues, but most of these things are avoidable and don't detract from the actual game. Finished career mode 100% with Tony Hawk without major issues.|tester=Xerxes}} | ||
{{testing/entry|revision=5.0-3648|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Nearly flawless, the only issues I encountered were some garbage around upscaled text and the transparency effect missing on the neversoft eye on load screens.|tester=IceStrike256}} | |||
{{testing/end}} | {{testing/end}} | ||
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