Mbc07

Joined 24 June 2010
896 bytes added ,  24 December 2015
no edit summary
No edit summary
Line 39: Line 39:
* <s>Test EFB2RAM in Paper Mario TTYD. If EFB2RAM isn't needed anymore, the same probably applies to Super Paper Mario as well</s> (both games still need EFB2RAM for transitions)
* <s>Test EFB2RAM in Paper Mario TTYD. If EFB2RAM isn't needed anymore, the same probably applies to Super Paper Mario as well</s> (both games still need EFB2RAM for transitions)
'''[[User:Jhonn/To-do|[more]]]'''
'''[[User:Jhonn/To-do|[more]]]'''
== Temp Area ==
Some Android test entries to use in future and to mess around with testing template...
'''Device:''' Sony Xperia Z3+
'''OS:''' Android 5.0.2
'''Dolphin version:''' 4.0-8439
'''Tester:''' <s>mother</s> (err... me, with her shiny new smartphone)
'''Luigi's Mansion:''' intro/menu runs perfect, no graphical glitches, around 40-60FPS, ingame very slow (5-10 FPS) with some missing objects (Luigi's Flashlight, toad at the first floor, etc)
'''Pokémon Colosseum Bonus Disc:''' no graphical glitches, around 20-40 FPS
'''Super Smash Bros Brawl:''' some textures supposed to have transparent backgrounds shows black backgrounds (noticeable in the intro and in Rumble Falls stage), no other graphical glitches noticed. Around 15-20 FPS with two players, 5-10 FPS in huge stages or 4 players
'''Donkey Kong Country Returns:''' crash the emulator after "Health and Safety" screen