15,188
edits
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Hey, I had only written that {{issue|11858}} can be fixed by the change in setting, but however this can cause mini games to break as written in the GameINI note. I had written it for future reference that if someone uses the settings and the game becomes unplayable, then at least that person will be able to know what caused the game to break. Or am I wrong? Please correct me if I am. Thanks. | Hey, I had only written that {{issue|11858}} can be fixed by the change in setting, but however this can cause mini games to break as written in the GameINI note. I had written it for future reference that if someone uses the settings and the game becomes unplayable, then at least that person will be able to know what caused the game to break. Or am I wrong? Please correct me if I am. Thanks. | ||
: Dolphin comes with "Store EFB Copies to Texture Only" enabled by default because it's faster, however less accurate compared to a real GC/Wii. Some games will break if that option is enabled, and on such cases the GameINI will automatically disable that option. By disabling that option the EFB Copies will be stored both in the RAM and into the Texture, which is slower performance-wise but '''more''' accurate to the real hardware, thus fixing related problems in the affected games. | |||
: Your previous edit suggested that '''disabling''' Store EBF to Texture Only (the more accurate behavior) breaks the mini games, but like I wrote in the change, that's nonsense since it makes the emulator behave more like to the real hardware in that scenario. I'm not saying there isn't an issue with the mini games, just that there's no way for the issue to be caused by that option, if the problem really exists. [[User:mbc07|mbc07]] ([[User talk:mbc07|talk]]) 05:25, 5 June 2021 (CEST) |