User talk:Mbc07: Difference between revisions

Advocating for 32:9
(Advocating for 32:9)
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:::Alright, you've got a point. I think the templates used in my sandboxes can go too, the rating number can be fed into the main template but I will most likely abandon that column anyway. I'll copy/paste codes used to create stars for future use... [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:36, 4 February 2022 (CET)
:::Alright, you've got a point. I think the templates used in my sandboxes can go too, the rating number can be fed into the main template but I will most likely abandon that column anyway. I'll copy/paste codes used to create stars for future use... [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:36, 4 February 2022 (CET)
== Where to advocate for ultrawide codes being allowed on game pages? ==
I saw this edit reverting another user's 32:9 codes for the F-Zero GX[https://wiki.dolphin-emu.org/index.php?title=F-Zero_GX&oldid=181115] and wanted to know where I could advocate for the Wiki pages themselves having more codes on them. Your comment for the edit, "(Although widescreen codes are an allowed code type per the wiki conventions, we currently accept only 4:3 => 16:9 or vice-versa)" indicated that this was a standard, but I couldn't find that on the [[Project:Wiki_Conventions#Enhancements]] that you linked. It only says Wider Aspect Ratios, not specifically 16:9. So, where can I learn more, or advocate for a change here? The rule seems to exist - but I don't see where it was decided. Thank you! --[[User:BlinksTale|BlinksTale]] ([[User talk:BlinksTale|talk]]) 19:39, 23 March 2022 (CET)