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(→Minigame Backgrounds: I presume the issue isn't fully fixed, if so this problem should be scratched.) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=4.0-330|OS=Windows 7 | {{testing/entry|revision=4.0-330|OS=Windows 7|CPU=Intel Core i7-920 @ 2.67GHz|GPU=NVIDIA GeForce GTX 285|result=Definitely playable with every speedup disabled (the game has no speed issues at all even so), yet very annoying graphics issues still remain and can cause a lot of confusion in the already meant-to-be-confusing mini-games. Note that the graphical issues are far worse if you don't make sure you have every quality preferred setting set. I don't recommend it even with that though. You can only just barely tell what is going on.|tester=Eagleheart}} | ||
{{testing/entry|revision=4.0-593|OS=Windows 7 | {{testing/entry|revision=4.0-593|OS=Windows 7|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 660|result=Game Boy Advance games messed up if you have any filters on (AF is also affected). Disable them and game becomes almost fully playable.|tester=Moneyvova}} | ||
{{testing/entry|revision=4.0-5886|OS=Windows 7 | {{testing/entry|revision=4.0-5886|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5GHz|GPU=Intel HD Graphics 3000 (GT2+)|result=The game appears to run perfectly (without any enhancements such as anti-aliasing or anisotropic filtering.) Setting the texture cache anywhere between safe and fast does not seem to change this.|tester=ChillBro}} | ||
{{testing/end}} | {{testing/end}} | ||