Wario Land: Shake It!: Difference between revisions

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Text replacement - "Wiimote" to "Wii Remote"
m (Text replacement - "nVidia" to "NVIDIA")
m (Text replacement - "Wiimote" to "Wii Remote")
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{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Works well some enemies are not colored in properly and slow at times. Mainly 50-60FPS.Movies Are about 30FPS. Emulator crashes after awhile so save state often.|tester=Shawnohayon}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Works well some enemies are not colored in properly and slow at times. Mainly 50-60FPS.Movies Are about 30FPS. Emulator crashes after awhile so save state often.|tester=Shawnohayon}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-965 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect always 60FPS|tester=step1978}}
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-965 @ 3.2GHz|GPU=NVIDIA GeForce GTX 560|result=Perfect always 60FPS|tester=step1978}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Using DSP LLE, OpenMP texture decoder, Dolby Pro Logic II decoder with OpenAL at a latency of 2, Internal resolution set to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings at their respective defaults. Playing with a real Wiimote using the Toshiba stack. The game itself runs at a stable 60FPS without slowdown or drops in FPS and seems to work fine overall; the movies/cinematics, however, constantly drop downward of 45FPS and sticks there, except for during short, short intervals at which it can, for a second or two, go up to 60FPS.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Using DSP LLE, OpenMP texture decoder, Dolby Pro Logic II decoder with OpenAL at a latency of 2, Internal resolution set to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings at their respective defaults. Playing with a real Wii Remote using the Toshiba stack. The game itself runs at a stable 60FPS without slowdown or drops in FPS and seems to work fine overall; the movies/cinematics, however, constantly drop downward of 45FPS and sticks there, except for during short, short intervals at which it can, for a second or two, go up to 60FPS.|tester=incassum}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @2.4GHz|GPU=AMD Radeon HD 7610M|result=Perfect, Using NTSC-U 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend|tester=Hardlord999}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i7-3630QM @2.4GHz|GPU=AMD Radeon HD 7610M|result=Perfect, Using NTSC-U 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend|tester=Hardlord999}}
{{testing/end}}
{{testing/end}}