Wario World: Difference between revisions

No change in size ,  16 June 2015
m
Text replacement - "(Intel Core i[357]-\d*)k" to "$1K"
m (Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->")
m (Text replacement - "(Intel Core i[357]-\d*)k" to "$1K")
Line 55: Line 55:
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real Gamecube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real Gamecube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-4446|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4446|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770k @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}}
{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}}
{{testing/end}}
{{testing/end}}