Wario World: Difference between revisions

24 bytes removed ,  10 October 2015
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{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Unplayable: The game freezes after one minute. 30-60FPS with DX9 plug-in and OpenCL Enabled.}}
{{testing/entry|revision=6887|OS=Windows Vista x86|CPU=Intel Core 2 Duo T8100 @ 2.2GHz|GPU=ATI Mobility Radeon HD 3470|result=Unplayable: The game freezes after one minute. 30-60FPS with DX9 plug-in and OpenCL Enabled.}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game doesn't work with the newer version like the {{revision|7310}} but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends.|tester=Markon89}}
{{testing/entry|revision=7310|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game doesn't work with the newer version like the {{revision|7310}} but i don't know why,the game freeze after 1-2 minutes because the screen became black, or white it depends.|tester=Markon89}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core i7-2600K @3.4GHz|GPU=AMD Radeon HD 6950|result=The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output.|tester=Maverick Hunter X}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core i7-2600K @3.4GHz|GPU=AMD Radeon HD 6950|result=The game seems to freeze less with JITIL experimental recompiler instead of the regular JIT recompiler. I used Direct3D9 and LLE as sound output.|tester=Maverick Hunter X}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 11.04 x86_64|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler.|tester=Somerset}}
{{testing/entry|revision=7583|OS=Linux Ubuntu 11.04 x86_64|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=FPS 60, speed 100%. But the Game freezes immediately when you start to play. Freezes after 1-2 minutes with JIT experimental recompiler.|tester=Somerset}}
{{testing/entry|revision=7606|OS=Linux Ubuntu 11.04 x86_64|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=So far, the game doesn't freeze anymore with the regular JIT recompiler.|tester=Somerset}}
{{testing/entry|revision=7606|OS=Linux Ubuntu 11.04 x86_64|CPU=Intel Core i7-2630QM|GPU=AMD Radeon HD 6650|result=So far, the game doesn't freeze anymore with the regular JIT recompiler.|tester=Somerset}}
{{testing/entry|revision=3.0|OS=Windows Vista x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6990|result=Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6990|result=Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3GHz|GPU=NVIDIA GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=4.0|OS=Windows 7 x64|CPU=Intel Core i3-2350M 2.3GHz|GPU=Intel HD|result=Best configuration 60FPS 100% SPEED.  Slows with DSP HLE and LLE too|tester=gamecubewii}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i3-2350M 2.3GHz|GPU=Intel HD|result=Best configuration 60FPS 100% SPEED.  Slows with DSP HLE and LLE too|tester=gamecubewii}}
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-717|OS=Windows 7|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Internal resolution set to 3x Native with Scaled EFB copies, running in fullscreen@1920x1080, D3D backend, unchecked "Ignore format changes", EFB Enabled and set to virtual, using openMP texture decoder and DSP LLE recompiler, Framelimit set to 60, no vsync, using a real GameCube controller and all other options/hacks at their defaults. Runs at a full, stable 60FPS with no noticeable slowdowns or drops in FPS. Certain levels display some tearing in specific locations, but nothing intrusive or long-lasting.|tester=incassum}}
{{testing/entry|revision=4.0-4446|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-4446|OS=Linux Ubuntu 14.04|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Able to complete entire game including final boss. Audio and graphics accurate using all default settings. No missing sounds in HLE, and I did not experience the clipping issue, probably fixed in tev_fixes_new. Ran 100% the whole way through, only very minor slowdown on the final boss intro and the opening cutscenes. Perfect.|tester=Xerxes}}
{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}}
{{testing/entry|revision=4.0-6251|OS=Mac OS X 10.10.3|CPU=Intel Core i7-4770K @ 4GHz|GPU=NVIDIA GeForce GTX 970|result=Runs at a stable 60FPS with HLE audio at 3x native with 2x AA, 16x AF, forced texture filtering. Graphics settings: v-sync, scaled EFB copy, per-pixel lighting, skip EFB access from CPU, ignore format changes, store EFB copies to texture only, texture cache accuracy slider all the way at safe. LLE recompiler drops the framerate by about 5FPS (to ~55) seemingly at random.}}