Wario World: Difference between revisions

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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=3.0 758 dirty|OS=Windows 7 x86|CPU=AMD ALTHON II 4X 635 @ 3.0 GHZ |GPU=nvidia Geforce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/entry|revision=6204|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=perfect: The game is fully playable at 50 FPS (PAL) with DX9 plug-in.|tester=Markon89}}
{{testing/entry|revision=6204|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=perfect: The game is fully playable at 50 FPS (PAL) with DX9 plug-in.|tester=Markon89}}
{{testing/entry|revision=6562|OS=Windows 7 x86|CPU=Intel Pentium  E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=perfect: this is the last revision that fully support Wario World, in {{revision|6563}} the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in {{revision|6563}}. I hope that the developers are able to solve the problem.|tester=Markon89}}
{{testing/entry|revision=6562|OS=Windows 7 x86|CPU=Intel Pentium  E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=perfect: this is the last revision that fully support Wario World, in {{revision|6563}} the game freezes and the screen became black. I think the problem is: Disabled the paired single multiply instruction in {{revision|6563}}. I hope that the developers are able to solve the problem.|tester=Markon89}}
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{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=ATI Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=ATI Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60 FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-758|OS=Windows 7 x86|CPU=AMD Athlon II 4X 635 @ 3.0 GHZ |GPU=nVidia GeForce GTX 480|result=Great game, emulates perfectly @ 4X AA, 16X AA, 1920x1080 widescreen.|tester=ALLEN2}}
{{testing/end}}
{{testing/end}}