Wii Sports Resort: Difference between revisions

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=== {{s}}Mii Faces Not Generated{{/s}} ===
=== {{s}}Mii Faces Not Generated{{/s}} ===
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to RAM or any other settings cannot fix this. See {{issue|6424}}. Fixed by the merger of depth matrix fixes in {{revision|4.0-2626}}.
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to RAM or any other settings cannot fix this. See {{issue|6424|fixed}}. Fixed by the merger of depth matrix fixes in {{revision|4.0-2626}}.


==={{s}}Hangs{{/s}}===
==={{s}}Hangs{{/s}}===
Random hangs occur, refer {{issue|2579}}. Fixed in Wii Sport Resort now.
Random hangs occur, refer {{issue|2579|fixed}}. Fixed in Wii Sport Resort now.


Reproducible hangs occur when attempting to view the intro instructional video, refer to {{issue|3586}}. The intro video hang is fixed in recent versions since ES_Launch is fixed.
Reproducible hangs occur when attempting to view the intro instructional video, refer to {{issue|3586}}. The intro video hang is fixed in recent versions since ES_Launch is fixed.
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