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=== {{s}}Mii Faces Not Generated{{/s}} === | === {{s}}Mii Faces Not Generated{{/s}} === | ||
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to RAM or any other settings cannot fix this. See {{issue|6424 | With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to RAM or any other settings cannot fix this. See {{issue|6424}}. Fixed by the merger of depth matrix fixes in {{revision|4.0-2626}}. | ||
==={{s}}Hangs{{/s}}=== | ==={{s}}Hangs{{/s}}=== | ||
Random hangs occur, refer {{issue|2579 | Random hangs occur, refer {{issue|2579}}. Fixed in Wii Sport Resort now. | ||
Reproducible hangs occur when attempting to view the intro instructional video, refer to {{issue|3586}}. The intro video hang is fixed in recent versions since ES_Launch is fixed. | Reproducible hangs occur when attempting to view the intro instructional video, refer to {{issue|3586}}. The intro video hang is fixed in recent versions since ES_Launch is fixed. |