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Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue. | Currently, most of the city you drive around will not render close to your vehicle due to depth compare issue. | ||
=== zfighting issues === | |||
If fast-depth is not enabled, objects throughout the city will have severe zfighting issues. OpenGL is currently the only backend with accurate enough depth emulation to completely eliminating the zfighting. | |||
=== Painting Mode === | |||
Painting Mode requires EFB2RAM in order to select colors and paint the truck. | |||
=== Photograph Mode === | |||
Photograph mode requires EFB2RAM in order to take/store pictures. | |||
}}}} | }}}} |
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