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(→Testing: ##GHz to ## GHz mass edit) |
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{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Flickering Reflections === | === Flickering Reflections === | ||
If using | If using Dual Core, reflections will flicker, most commonly of the skybox. In order to prevent this, enable Synchronize GPU Thread or disable Dual Core mode. | ||
=== Painting Mode === | === Painting Mode === | ||
Painting Mode requires | Painting Mode requires disabling "Store EFB Copies to Texture Only" in order to select colors and paint the truck. | ||
=== Photograph Mode === | === Photograph Mode === | ||
Photograph mode requires | Photograph mode requires disabling "Store EFB Copies to Texture Only" in order to take/store pictures. | ||
=== <s>Missing City</s> === | === <s>Missing City</s> === | ||
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== Enhancements == | == Enhancements == | ||
=== | === Black Textures with Texture Filtering === | ||
Setting Texture Filtering to Force Linear causes many textures (most notably road) to appear black. Setting Texture Filtering to Default fixes the issue. | |||
=== Anti-Aliasing Visual Defects === | === Anti-Aliasing Visual Defects === | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|syncgputhread | |syncgputhread = On | ||
|syncgputhreadnotes = Avoid flickering reflections | |syncgputhreadnotes = Avoid flickering reflections | ||
|gfxbackend | |gfxbackend = OpenGL, Vulkan or Metal | ||
|gfxbackendnotes | |gfxbackendnotes = Avoid z-fighting issues with fast depth off | ||
|efb2texonly | |efb2texonly = Off | ||
|efb2texonlynotes | |efb2texonlynotes = Enable painting and photographs | ||
|antialiasing | |antialiasing = None | ||
|antialiasingnotes | |antialiasingnotes = Avoid darkening and artifacts | ||
| | |forcetexturefiltering = Default | ||
| | |forcetexturefilteringnotes = Avoid black textures on road and other objects | ||
}} | }} | ||