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Super Smash Bros. Melee: Difference between revisions
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{{testing/entry|revision=4.0-4557|OS=Windows 7 x64|CPU=AMD Phenom X4 9750 @ 2.4GHz|GPU=AMD Radeon HD 5450|result=OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect|tester=Alfresitu}} | {{testing/entry|revision=4.0-4557|OS=Windows 7 x64|CPU=AMD Phenom X4 9750 @ 2.4GHz|GPU=AMD Radeon HD 5450|result=OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect|tester=Alfresitu}} | ||
{{testing/entry|revision=4.0-5616|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4GHz|GPU=nVidia GeForce GTX 750|result=60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. |tester=Combatheros}} | {{testing/entry|revision=4.0-5616|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4GHz|GPU=nVidia GeForce GTX 750|result=60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. |tester=Combatheros}} | ||
{{testing/entry|revision=4.0-5752|OS=Windows 7 x64|CPU=Intel Core 2 Quad |GPU=nVidia GeForce GT120|result=Perfect 60fps, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it.|tester=LotadTheGreat}} | |||
{{testing/end}} | {{testing/end}} | ||