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Super Smash Bros. Melee
Super Smash Bros. Melee | |
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Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2001 NA December 3, 2001 EU May 24, 2002 AUS May 31, 2002 |
Genre(s) | Fighting, Platform |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.
Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
Problems
Saving Screenshots
Saving a screenshot in Camera Mode of Special Melee will just be a black image. You can fix this by turning off EFB Copies to Texture Only.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.
Region-Free (partial)
So far, the following codes to specific items are usable for all regions of the game.
Trophy Viewer
The first line is the horizontal aspect, and the second is the vertical aspect.
80000000 3FE38E39 80000004 3F800000 F6000002 80008180 41C80000 C0400000 41700000 41200000 4A100000 00000010 80000008 3A1415CC 8000000C 3A22339E 88A00008 00000000 88A0000C 00000004 94210008 00000010 94210008 00000018 9421000C 00000000 9421000C 00000008 90010008 00000010 9001000C 00000018 86910008 3B23D70A 8691000C BB23D70A 8641000C 80000000 90010008 00000000 9001000C 00000008 86910008 3A377CB9 8691000C BA377CB9 8641000C 80000000 80000008 3D1F3FD9 8000000C 3D2EFAA4 88A00008 00000000 88A0000C 00000004 94210008 00000028 94210008 0000002C 9421000C 00000020 9421000C 00000024 90010008 00000028 9001000C 0000002C 86910008 3CCCCCCD 8691000C BCCCCCCD 8641000C 80000000 90010008 00000020 9001000C 00000024 86910008 3BE9C886 8691000C BBE9C886 8641000C 80000000 86A00000 3D081C71 86A00004 3D151505 94210000 00000014 86400000 80000000 94210000 0000001C 94210004 00000004 86400004 80000000 94210004 0000000C
NTSC
The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.
Version 1.00
043412DC C3AD809C 043685F4 C02D809C 044D15BC 3FE38E39
Version 1.01
04341F2C C3AD809C 043697C8 C02D809C 044D2A1C 3FE38E39
Version 1.02
C2367E74 00000009 2C1F0001 40820038 3C804400 807E004C 7C032000 40810028 3C803F40 9081002C C021002C C001001C EC010032 D001001C C0010028 EC010032 D0010028 389F0000 60000000 00000000 C23677C4 00000003 C01C0044 3C603FAB 90610004 C3610004 EC1B0032 00000000 C200E34C 00000003 C05B0044 3C803FAB 90810090 C0610090 EC4300B2 00000000 C2367BAC 00000003 C0450044 3FE03FAB 93E10090 C0610090 EC4300B2 00000000 C2367E10 00000003 3FE03FAB 93E30000 C0630000 C05E0044 EC4300B2 00000000 04302848 3B44FF96
Version 1.02 (alternative)
# AAAAAAAA is the horizontal width # BBBBBBBB is the horizontal height # CCCCCCCC is the vertical width # DDDDDDDD is the vertical height Defaults to all of the lines marked with the values above are "3F800000" (1.0) C236A2EC 00000092 7C0802A6 90010004 9421FFE0 DBE10018 DBC10010 93E1000C 7C9F2378 93C10008 7C7E1B78 48000465 281E0000 41820070 480002B9 7C8802A6 8004002C 7C00F840 4182005C 38600000 480003A9 887E0050 28030001 40820024 C05E0044 EC4207B2 EC42F824 D05E0044 C03E0040 480002B1 D03E0040 48000028 C03E0040 C05E0044 C07E0048 C09E004C 480002F9 D03E0040 D05E0044 D07E0048 D09E004C CBE10018 CBC10010 83E1000C 83C10008 38210020 80010004 7C0803A6 4E800020 38800024 48000008 38800018 7C0802A6 90010004 9421FFF0 93E10008 48000381 4800020D 7FE802A6 7C1F202E 7C0803A6 4E800021 7C7F1B78 38600000 48000361 7FE3FB78 83E10008 38210010 80010004 7C0803A6 4E800020 7C0802A6 90010004 9421FFEC 93E1000C 93C10008 7C7E1B79 41820020 38600000 480002BD 881E0050 28000001 4082000C 480001D9 D03E0040 83E1000C 83C10008 38210014 80010004 7C0803A6 4E800020 7C0802A6 90010004 9421FFE0 DBE10018 DBC10010 93E1000C 7C7F1B78 38600000 4800026D 48000195 CBE10018 CBC10010 83E1000C 38210020 80010004 7C0803A6 FC1F0840 4E800020 7C0802A6 90010004 9421FFF4 93E10008 7C7F1B78 38600000 4800022D 480001B9 7FE3FB78 48000119 7FE802A6 801F0020 7C0803A6 4E800021 83E10008 3821000C 80010004 7C0803A6 4E800020 38000003 48000008 38000002 9001FFFC 7C0802A6 90010004 9421FFF0 93E10008 7C7F1B79 4182003C 480000C9 7C6802A6 8063002C 7C03F840 41820028 38600000 480001B9 48000145 D03F0040 D05F0044 D07F0048 D09F004C 8001000C 981F0050 83E10008 38210010 80010004 7C0803A6 4E800020 7C0802A6 90010004 9421FFFC 48000071 7D2802A6 480001D9 80090028 7C0803A6 4E800021 38210004 80010004 7C0803A6 4E800020 38800001 48000008 38800000 7C0802A6 90010004 9421FFF8 C002E19C 38600000 48000131 28040000 4082000C EC00F024 48000008 EC00F824 38210008 80010004 7C0803A6 4E800020 4E800021 AAAAAAAA BBBBBBBB CCCCCCCC DDDDDDDD 803261BC 80022E68 80013B14 80319EF0 80342CBC 8036A590 803A55DC 00000000 7C0802A6 90010004 9421FFE8 DBC10010 93E1000C 4BFFFFB9 7FE802A6 C002EA94 C042EA90 EFC000B2 EC3E0072 801F0010 7C0803A6 4E800021 EC2107F2 801F0014 7C0803A6 4E800021 EC21F024 CBC10010 83E1000C 38210018 80010004 7C0803A6 4E800020 7C0802A6 90010004 9421FFF0 D8C10008 D8A10000 C002EA90 EC200072 EC4000B2 EC6000F2 EC800132 ECA41828 ECC20828 EC85182A EC46082A FC602090 FC201090 ECA507B2 ECC607F2 EC42302A EC84282A EC213028 EC632828 C8C10008 C8A10000 38210010 80010004 7C0803A6 4E800020 7C0802A6 90010004 9421FFE0 D8410018 D8210010 93E1000C 4BFFFEE1 7FE802A6 C03F0000 C05F0004 EFC11024 C03F0008 C05F000C EFE11024 C022EA9C 28030000 4182000C EFC1F024 EFE1F824 C8410018 C8210010 83E1000C 38210020 80010004 7C0803A6 4E800020 7C0802A6 90010004 9421FFF8 93E10004 4BFFFE81 7FE802A6 907F002C 83E10004 38210008 80010004 7C0803A6 4E800020 7C0802A6 00000000 82210000 0036A2EC 86000000 00349A75 84210000 00020934 86000000 FFEA6534 84210000 0017A400 86000000 FFE7CECC 84210000 002FD53C 86000000 FFFE8EC8 84210000 00314674 86000000 002EA03C 84210000 0002A688 86000000 FFFFFFC0 84210000 0002A6C8 86000000 FFFFFFC0 84210000 0002A708 86000000 FFFFFFD8 84210000 0002A730 86000000 FFFFF7A0 84210000 0002AF90 86000000 FFE9AAE0 84210000 001904B0 86000000 FFFFFFF4 84210000 001904BC 86000000 FFE763F8 84210000 0031A0C4 86000000 FFFFF8E0 84210000 0031A834 86000000 FFFFFFD0 84210000 0031A864 86000000 FFFFFF78 84210000 0031A89C 86000000 FFFFF80C 84210000 0031B0E0 86000000 FFFFFFD0 84210000 0031B110 86000000 FFFFFF78 84210000 0031B148 86000000 FFFB36CC 84210000 00367A7C 86000000 001E25E0 84210000 00185534 86000000 FFDDCEFC 84210000 003A8638 86000000 001FE714 84210000 001A9F70 86000000 FFF51408 84210000 00258B68 86000000 FFF568DC 84210000 0030228C 86000000 FFF5CB50 84210000 003A573C 86000000 FFFFF520 84210000 003A621C 86000000 001FF12C 84210000 001A7164 86000000 FFFFFFB4 84210000 001A71B0 86000000 FFEAA220 84210000 002FCFC4 86000000 FFFFFF94 84210000 002FD038 86000000 FFFFFF8C 84210000 002FD0AC
PAL
04342FDC C3AD809C 0436A3AC C02D809C 044C47BC 3FE38E39
Revision patch for Netplay
For netplay to work, each player must not only be playing the same game, but have the same revision of said game. However, Melee was sold in many different revisions, and this may block some players from participating in netplay. Your netplay ISO can be patched to other revisions to work around this issue. For details and instructions, see the Smashboards post on the subject.
HD Texture Pack
- Melee HD Texture Pack (Dolphin) (v1.01) by UnclePunch
- Super Smash Bros. Melee HD Texture Pack by Snowblind
There have been many Melee texture packs over the years, so don't stop at the two linked above.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Store EFB Copies to Texture Only | Off | Properly save screenshots in Camera Mode of Special Melee |
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4771 | Windows 7 | Intel Core i7-870 @ 2.9 GHz | ATI Radeon HD 5450 | Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. | Dawngaward0110 |
r6857 | Windows Vista | AMD Phenom 9550 X4 @ 2.2 GHz | NVIDIA GeForce 9100 | Perfect | |
r6857 | Windows XP | AMD Athlon II X4 @ 3 GHz | ATI Radeon HD 5450 | Perfect | |
r7283 | Windows 7 | Intel Core i3-2310 @ 2.1 GHz | Intel HD Graphics | almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version). | Honguito98 |
r7408 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2 GHz | NVIDIA GeForce GTX 275 | Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. | MayImilae |
r7411 | Windows XP SP3 | Intel Atom N270 @ 1.6 GHz | Intel GMA 945 | Playable. 16-17FPS approximately. Sound Off for better performance. | LORPAL |
r7419 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66 GHz | NVIDIA GeForce GT 330M | Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator | FeelGoodChicken |
r7422 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2 GHz | NVIDIA GeForce GTX 275 | Exceptional. Sound problems are GONE. (Edit: still there, but less often) | MayImilae |
r7435 | Windows 7 | Intel Core 2 Duo E6750 @ 3.2 GHz | NVIDIA GeForce GTX 275 | Very good. Sound problems back with a vengeance. | MayImilae |
r7564 | Windows 7 | Intel Xeon Quad-Core @ 2.8 GHz | ATI Radeon HD 5770 | Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". | SephirothFanatic |
r7646 | Windows 7 | Intel Duel Core @ 3.06 GHz | NVIDIA GeForce G210 | Perfect, The only bug is the stage 8 classic mode glitch | |
r7719 | Windows 7 | Intel Pentium @ 2.1 GHz | ATI Mobility Radeon HD 4570 | Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. | Mamid |
3.0-201 | Windows 7 | Intel Core i5-2410 @ 2.3 GHz | NVIDIA GeForce GT 525M | I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. | Doubled-revolutions |
3.0-371 | Slackware 13.37 | Intel Core i5-2500K @ 3.3 GHz | NVIDIA GeForce GTX 550 Ti | Perfect. Solid 60FPS. No noticeable errors. | Shonumi |
3.0-415 | Windows 7 | AMD Phenom II X4 955 @ 3.2 GHz | NVIDIA GeForce GTX 560 Ti | Solid. Odd sound glitch and slowdown at beginning of the match. | |
3.0-419 | Windows 7 | AMD Athlon II X4 640 @ 3 GHz | AMD Radeon HD 5670 | Runs fine at fullspeed with a little slowdown at beginning of the match. | bruckxd |
3.0-636 | Windows 7 | Intel Core i5-2430M | NVIDIA GeForce GT 540M | Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect | |
3.0-636 | Windows 7 | Intel Core i7-920 | NVIDIA GeForce GTX 580 | Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. | RayFan9876 |
3.0-715 | Windows 7 | Intel Core 2 DUO E7400 @ 3.1 GHz | NVIDIA GeForce 8500 GT | Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues. | Dmax |
3.0-766 | Windows 8 | Intel Core i7-2600K @ 3.4 GHz | NVIDIA GeForce GTX 570 | So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). | Miranda |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Plays almost perfectly, pretty stable 60FPS. | Nolendil |
3.0-776 | elementary OS | Intel Core i3-330m | NVIDIA GeForce GT 330m | Runs perfectly. | Krummer |
3.5-336 | Windows 7 | Intel Core i7-3770K | NVIDIA GeForce GTX 680 | Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen. | |
3.5-367 | Windows 7 | Intel Core i5-2450 | Intel HD Graphics 3000 | 60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine. | SpectreOne |
3.5-367 | Windows 8 | Intel Core i7-3630QM @ 3.4 GHz | NVIDIA GeForce GT 645M | Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS | mcaso123 |
3.5-600 | Windows 8 | AMD FX-8120 | AMD Radeon HD 6670 | Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow. | DavidBascus |
3.5-1406 | Windows 7 | Intel Core i5-2410M @ 2.3 GHz | NVIDIA GeForce GT 520M | All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)! | Fox_McCloud45 |
3.5-1699 | Windows 8 | Intel Core i3-3120M | Intel HD Graphics 4000 | A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution. | |
4.0 | Windows 8 | Intel Core i7-2630QM @ 2 GHz | AMD Radeon HD 6600M | Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels. | |
4.0 | Windows 8 | Intel Core i7-2630QM @ 2 GHz | AMD Radeon HD 6700M | Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels. | |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4 GHz | NVIDIA GeForce GTX 460 | Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug. | Kilobytez95 |
4.0-1222 | Windows 7 | Intel Core i5-4670K @ 4 GHz | NVIDIA GeForce GTX 760 | Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update. | Darxide |
4.0-1818 | Windows 7 | AMD FX-6300 @ 3.5 GHz | NVIDIA GeForce GTX 660 | Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info. | |
4.0-2879 | Windows 7 | Intel Celeron G1630 @ 2.8 GHz | NVIDIA GeForce GTX 750 | Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all. | drago10029 |
4.0-3178 | Windows 7 | Intel Core i3-2310M @ 2.1 GHz | NVIDIA GeForce 610M | Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds. | HauruI |
4.0-4163 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3 GHz | NVIDIA GeForce GTX 650 | 60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black. | Xerxes |
4.0-4557 | Windows 7 | AMD Phenom X4 9750 @ 2.4 GHz | AMD Radeon HD 5450 | OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect | Alfresitu |
4.0-5616 | Windows 7 | AMD FX-8350 @ 4 GHz | NVIDIA GeForce GTX 750 | 60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. | Combatheros |
4.0-5752 | Windows 7 | Intel Core 2 Quad | NVIDIA GeForce GT 120 | Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it. | LotadTheGreat |
4.0-5942 | Windows 7 | Intel Core 2 Quad Q8200 @ 2.34 GHz | NVIDIA GeForce GT 120 | Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable. | LotadTheGreat |
4.0-7123 | Windows 10 | Intel Core i5-4590T @ 3 GHz | NVIDIA GeForce GTX 860M | 3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now. | shangry |
4.0-7840 | Windows 10 | Intel Core i5-3570K @ 4.5 GHz | NVIDIA GeForce GTX 660 | Runs perfectly. | Smartlord |
4.0-8520 | Windows 7 | Intel Core i7-3820 @ 3.8 GHz | NVIDIA GeForce GTX 980 Ti | Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly. | JohnFromSteam |
4.0-9175 | Windows 10 | AMD FX-8350 | AMD R9 290 | 4* Sometimes short lags, RIP AMD | Der Blockbuster |
5.0 | Windows 10 | AMD FX 6350 @ 3.9 GHz | NVIDIA GeForce GTX 660 | OpenGL, LLE, 3xNative, 8xMSAA, 16xAF
Runs like a dream. Minor slowdown in menus, no issues with gameplay. |
GAMMA |
5.0 | Windows 10 | Intel Core i5-6200U @ 2.3 GHz | Intel HD Graphics 520 | Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues. | SuperFunnyBros |
5.0 | Windows 7 | Intel Core i7-5930k @ 3.5 GHz | NVIDIA GeForce GTX 970 | Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever | Caaaaarrrrlll |
5.0 | Windows 10 | Intel Core i5-6400 @ 3.3 GHz | NVIDIA GeForce GTX 970 | DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great. | Sam1 |
Gameplay Videos
- Dolphin 4.0 Performance Test:Super Smash Bros. Melee
- (60FPS) Dolphin Emulator 4.0-3931 - Super Smash Bros. Melee (1080p HD) - Nintendo GameCube
- Super Smash Bros Melee - GameCube Emulator (Dolphin Emulator) (PC/Mac)
- Super Smash Bros. Melee - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12298 [1080p] - GameCube
- Super Smash Bros. Melee (4K / 2160p / 60 FPS / Texture Pack) - Dolphin Emulator 5.0-15571 - GameCube
- Super Smash Bros. Melee (GCN) with Snowblind's UHD Texture Pack v1.1
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- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Super Smash Bros. (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2001 (Initial release year)
- Fighting (Genre)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Store EFB Copies to Texture Only (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (GPU): Intel
- Tested On (OS): macOS
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 4.0.1
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- GameCube games