Super Smash Bros. Melee

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Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Release date(s) JP November 21, 2001
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
Genre(s) Fighting, Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.

Problems

Saving Screenshots

Saving a screenshot in Camera Mode of Special Melee will just be a black image. You can fix this by turning off Store EFB Copies to Texture Only.

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Region-Free (partial)

So far, the following codes to specific items are usable for all regions of the game.

Trophy Viewer

The first line is the horizontal aspect, and the second is the vertical aspect.

80000000 3FE38E39
80000004 3F800000
F6000002 80008180
41C80000 C0400000
41700000 41200000
4A100000 00000010
80000008 3A1415CC
8000000C 3A22339E
88A00008 00000000
88A0000C 00000004
94210008 00000010
94210008 00000018
9421000C 00000000
9421000C 00000008
90010008 00000010
9001000C 00000018
86910008 3B23D70A
8691000C BB23D70A
8641000C 80000000
90010008 00000000
9001000C 00000008
86910008 3A377CB9
8691000C BA377CB9
8641000C 80000000
80000008 3D1F3FD9
8000000C 3D2EFAA4
88A00008 00000000
88A0000C 00000004
94210008 00000028
94210008 0000002C
9421000C 00000020
9421000C 00000024
90010008 00000028
9001000C 0000002C
86910008 3CCCCCCD
8691000C BCCCCCCD
8641000C 80000000
90010008 00000020
9001000C 00000024
86910008 3BE9C886
8691000C BBE9C886
8641000C 80000000
86A00000 3D081C71
86A00004 3D151505
94210000 00000014
86400000 80000000
94210000 0000001C
94210004 00000004
86400004 80000000
94210004 0000000C
NTSC

The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.

Version 1.00

043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39

Version 1.01

04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39

Version 1.02

[Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
043BB05C 3EB00000
C236A4A8 00000007
38600001 986DAFE0
C03F0034 4800001D
7C6802A6 C0430000
C0630004 EC2100B2
EC211824 48000010
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD
04086B24 60000000
04030C7C 38000064
04030C88 3800021C
044DDB30 3F666666
044DDB34 BF666666
044DDB2C C3660000
044DDB28 43660000
044DDB4C 3D916873
C22FCFC4 00000004
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
044DDB84 3E89FEFA
PAL
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39

Revision patch for Netplay

For netplay to work, each player must not only be playing the same game, but have the same revision of said game. However, Melee was sold in many different revisions, and this may block some players from participating in netplay. Your netplay ISO can be patched to other revisions to work around this issue. For details and instructions, see the Smashboards post on the subject.

HD Texture Pack

There have been many Melee texture packs over the years, so don't stop at the one linked above.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Store EFB Copies to Texture Only Off Properly save screenshots in Camera Mode of Special Melee

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4771 Windows 7 Intel Core i7-870 @ 2.9 GHz ATI Radeon HD 5450 Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. Dawngaward0110
r6857 Windows Vista AMD Phenom 9550 X4 @ 2.2 GHz NVIDIA GeForce 9100 Perfect
r6857 Windows XP AMD Athlon II X4 @ 3 GHz ATI Radeon HD 5450 Perfect
r7283 Windows 7 Intel Core i3-2310 @ 2.1 GHz Intel HD Graphics almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version). Honguito98
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2 GHz NVIDIA GeForce GTX 275 Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. MayImilae
r7411 Windows XP SP3 Intel Atom N270 @ 1.6 GHz Intel GMA 945 Playable. 16-17FPS approximately. Sound Off for better performance. LORPAL
r7419 Mac OS X 10.6.7 Intel Core i7 @ 2.66 GHz NVIDIA GeForce GT 330M Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator FeelGoodChicken
r7422 Windows 7 Intel Core 2 Duo E6750 @ 3.2 GHz NVIDIA GeForce GTX 275 Exceptional. Sound problems are GONE. (Edit: still there, but less often) MayImilae
r7435 Windows 7 Intel Core 2 Duo E6750 @ 3.2 GHz NVIDIA GeForce GTX 275 Very good. Sound problems back with a vengeance. MayImilae
r7564 Windows 7 Intel Xeon Quad-Core @ 2.8 GHz ATI Radeon HD 5770 Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". SephirothFanatic
r7646 Windows 7 Intel Duel Core @ 3.06 GHz NVIDIA GeForce G210 Perfect, The only bug is the stage 8 classic mode glitch
r7719 Windows 7 Intel Pentium @ 2.1 GHz ATI Mobility Radeon HD 4570 Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. Mamid
3.0-201 Windows 7 Intel Core i5-2410 @ 2.3 GHz NVIDIA GeForce GT 525M I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. Doubled-revolutions
3.0-371 Slackware 13.37 Intel Core i5-2500K @ 3.3 GHz NVIDIA GeForce GTX 550 Ti Perfect. Solid 60FPS. No noticeable errors. Shonumi
3.0-415 Windows 7 AMD Phenom II X4 955 @ 3.2 GHz NVIDIA GeForce GTX 560 Ti Solid. Odd sound glitch and slowdown at beginning of the match.
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3 GHz AMD Radeon HD 5670 Runs fine at fullspeed with a little slowdown at beginning of the match. bruckxd
3.0-636 Windows 7 Intel Core i5-2430M @ 2.4 GHz NVIDIA GeForce GT 540M Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect
3.0-636 Windows 7 Intel Core i7-920 NVIDIA GeForce GTX 580 Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. RayFan9876
3.0-715 Windows 7 Intel Core 2 DUO E7400 @ 3.1 GHz NVIDIA GeForce 8500 GT Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues. Dmax
3.0-766 Windows 8 Intel Core i7-2600K @ 3.4 GHz NVIDIA GeForce GTX 570 So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). Miranda
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2 GHz AMD Radeon HD 6750M Plays almost perfectly, pretty stable 60FPS. Nolendil
3.0-776 elementary OS Intel Core i3-330M @ 2.13 GHz NVIDIA GeForce GT 330m Runs perfectly. Krummer
3.5-336 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 680 Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.
3.5-367 Windows 7 Intel Core i5-2450 Intel HD Graphics 3000 60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine. SpectreOne
3.5-367 Windows 8 Intel Core i7-3630QM @ 3.4 GHz NVIDIA GeForce GT 645M Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS mcaso123
3.5-1406 Windows 7 Intel Core i5-2410M @ 2.3 GHz NVIDIA GeForce GT 520M All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)! Fox_McCloud45
3.5-1699 Windows 8 Intel Core i3-3120M Intel HD Graphics 4000 A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.
4.0 Windows 8 Intel Core i7-2630QM @ 2 GHz AMD Radeon HD 6600M Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0 Windows 8 Intel Core i7-2630QM @ 2 GHz AMD Radeon HD 6700M Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4 GHz NVIDIA GeForce GTX 460 Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug. Kilobytez95
4.0-1222 Windows 7 Intel Core i5-4670K @ 4 GHz NVIDIA GeForce GTX 760 Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update. Darxide
4.0-1818 Windows 7 AMD FX-6300 @ 3.5 GHz NVIDIA GeForce GTX 660 Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info.
4.0-2879 Windows 7 Intel Celeron G1630 @ 2.8 GHz NVIDIA GeForce GTX 750 Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all. drago10029
4.0-3178 Windows 7 Intel Core i3-2310M @ 2.1 GHz NVIDIA GeForce 610M Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds. HauruI
4.0-4163 Ubuntu 14.04 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black. Xerxes
4.0-4557 Windows 7 AMD Phenom X4 9750 @ 2.4 GHz AMD Radeon HD 5450 OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect Alfresitu
4.0-5616 Windows 7 AMD FX-8350 @ 4 GHz NVIDIA GeForce GTX 750 60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. Combatheros
4.0-5752 Windows 7 Intel Core 2 Quad NVIDIA GeForce GT 120 Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it. LotadTheGreat
4.0-5942 Windows 7 Intel Core 2 Quad Q8200 @ 2.34 GHz NVIDIA GeForce GT 120 Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable. LotadTheGreat
4.0-7123 Windows 10 Intel Core i5-4590T @ 3 GHz NVIDIA GeForce GTX 860M 3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now. shangry
4.0-7840 Windows 10 Intel Core i5-3570K @ 4.5 GHz NVIDIA GeForce GTX 660 Runs perfectly. Smartlord
4.0-8520 Windows 7 Intel Core i7-3820 @ 3.8 GHz NVIDIA GeForce GTX 980 Ti Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly. JohnFromSteam
4.0-9175 Windows 10 AMD FX-8350 AMD R9 290 4* Sometimes short lags, RIP AMD Der Blockbuster
5.0 Windows 10 AMD FX 6350 @ 3.9 GHz NVIDIA GeForce GTX 660 OpenGL, LLE, 3xNative, 8xMSAA, 16xAF

Runs like a dream. Minor slowdown in menus, no issues with gameplay.

GAMMA
5.0 Windows 10 Intel Core i5-6200U @ 2.3 GHz Intel HD Graphics 520 Direct3D 12, LLE, 1.5x Native, 16xAF, no anti-aliasing. Runs perfectly at 60FPS, even with widescreen hack. Higher graphical enhancements will result in performance issues. SuperFunnyBros
5.0 Windows 7 Intel Core i7-5930K @ 3.5 GHz NVIDIA GeForce GTX 970 Runs great, occasional freezes for a few seconds as levels load, but never crashes or freezes forever Caaaaarrrrlll
5.0 Windows 10 Intel Core i5-6400 @ 3.3 GHz NVIDIA GeForce GTX 970 DX11, 6x Native (4k), AA: 8x MSAA, AF: 16x. Runs perfectly @ 60FPS, only minor lag between menus. No crashes or stutter. Widescreen hack works great. Sam1
5.0-18219 Ubuntu 22.04 AMD Ryzen 7 5700G @ 3.8 GHz AMD Radeon RX Vega 8 Performance: Stable 50FPS (Perfectly Playable). Configuration: 1080p, 4xMSAA, Vsync: ON, Region: PAL, Graphics Backend: Vulkan, EFBToTextureEnable OFF, 4:3 Aspect Ratio. PortalMario

Gameplay Videos