Super Smash Bros. Melee

From Dolphin Emulator Wiki
Jump to: navigation, search
Super Smash Bros. Melee
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Release date(s) JP November 21, 2001
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
Genre(s) Fighting, Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5PerfectEdit rating: Super Smash Bros. Melee
See also...

Dolphin Forum thread
Search Google
Search Wikipedia

Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.


Saving Screenshots[edit]

Saving a screenshot in Camera Mode of Special Melee will just be a black image. You can fix this by turning off EFB Copies to Texture Only.

Multiple Shadows in OpenGL[edit]

If Anisotropic Filtering (AF) is used with OpenGL, shadows will be duplicated and offset. D3D operates differently so it is not affected. Keep AF off when using OpenGL to avoid the problem. Forced Texture Filtering can also be used to correct it. Fixed by pixel offset correction in 4.0-5445.

Minor Lighting Issue on Termina Bay[edit]

Regardless of back-end or settings, Termina Bay has very minor lighting glitches. Polygons on the the building will pop between full and no specular lighting as the camera moves and rotates. To see how it's supposed to be, you can use the software renderer. See more information at issue 6398. Fixed by 4.0-5225.

Single-frame Garbage in Stage Backgrounds[edit]

As of 3.5-1025, when using a NVIDIA card along with the OpenGL plugin the backgrounds will intermittently flash rainbow/white colors instead of the proper pattern on the Battlefield, Final Destination, and Fountain of Dreams stages. It is very minor and only lasts for a single frame, but at the same time can be distracting. To avoid this issue use D3D. See issue 6391. Fixed by the merger of the tev-fixes-new branch in 4.0-1192.


16:9 Aspect Ratio Fix[edit]

The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.


The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.

Version 1.0
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39
Version 1.1
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39
Version 1.2
04342C0C C3AD809C
0436A4A8 C02D809C
044D373C 3FE38E39
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39

Revision patch for Netplay[edit]

Recommended revision: 1.02 (MD5: 0e63d4223b01d9aba596259dc155a174)

Download the xDelta patch for your revision from below. Then use xDelta patcher (Windows) to patch your disc image with the patch file for either revision depending on the revision of your disc image.

1.00 (MD5: 3a62f8d10fd210d4928ad37e3816e33c) - MEGA (4.4MB)
1.01 (MD5: 67136bd167b471e0ad72e98d10cf4356) - MEGA (4.4MB)


Only configuration options for the best compatibility where they deviate from defaults are listed. Please see the performance guide for an overview of performance related settings. A full list of options is available in in the Config template's documentation


Config Setting Notes

Store EFB Copies to Texture Only

Off Properly save screenshots in Camera Mode of Special Melee

Version Compatibility[edit]

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

4.0-8252 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This game has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r4771 Windows 7 Intel Core i7-870 @ 2.9GHz ATI Radeon HD 5450 Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. Dawngaward0110
r6857 Windows Vista AMD Phenom 9550 X4 @ 2.2GHz NVIDIA GeForce 9100 Perfect
r6857 Windows XP AMD Athlon II X4 @ 3GHz ATI Radeon HD 5450 Perfect
r7283 Windows 7 Intel Core i3-2310 @ 2.1GHz Intel HD Graphics almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version). Honguito98
r7408 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. MaJoR
r7411 Windows XP SP3 Intel Atom N270 @ 1.6GHz Intel GMA 945 Playable. 16-17FPS approximately. Sound Off for better performance. LORPAL
r7419 Mac OS X 10.6.7 Intel Core i7 @ 2.66GHz NVIDIA GeForce GT 330M Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator FeelGoodChicken
r7422 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Exceptional. Sound problems are GONE. (Edit: still there, but less often) MaJoR
r7435 Windows 7 Intel Core 2 Duo E6750 @ 3.2GHz NVIDIA GeForce GTX 275 Very good. Sound problems back with a vengeance. MaJoR
r7564 Windows 7 Intel Xeon Quad-Core @ 2.8GHz ATI Radeon HD 5770 Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". SephirothFanatic
r7646 Windows 7 Intel Duel Core @ 3.06GHz NVIDIA GeForce G210 Perfect, The only bug is the stage 8 classic mode glitch
r7719 Windows 7 Intel Pentium @ 2.1GHz ATI Mobility Radeon HD 4570 Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. Mamid
3.0-201 Windows 7 Intel Core i5-2410 @ 2.3GHz NVIDIA GeForce GT 525M I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. Doubled-revolutions
3.0-371 Slackware 13.37 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 550 Ti Perfect. Solid 60FPS. No noticeable errors. Shonumi
3.0-415 Windows 7 AMD Phenom II X4 955 @ 3.2GHz NVIDIA GeForce GTX 560 Ti Solid. Odd sound glitch and slowdown at beginning of the match.
3.0-419 Windows 7 AMD Athlon II X4 640 @ 3GHz AMD Radeon HD 5670 Runs fine at fullspeed with a little slowdown at beginning of the match. bruckxd
3.0-636 Windows 7 Intel Core i5-2430M NVIDIA GeForce GT 540M Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect
3.0-636 Windows 7 Intel Core i7-920 NVIDIA GeForce GTX 580 Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. RayFan9876
3.0-715 Windows 7 Intel Core 2 DUO E7400 @ 3.1GHz NVIDIA GeForce 8500 GT Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues. Dmax
3.0-766 Windows 8 Intel Core i7-2600K @ 3.4GHz NVIDIA GeForce GTX 570 So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). Miranda
3.0-776 Mac OS X 10.7.4 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Plays almost perfectly, pretty stable 60FPS. Nolendil
3.0-776 elementary OS Intel Core i3-330m NVIDIA GeForce GT 330m Runs perfectly. Krummer
3.5-336 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 680 Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.
3.5-367 Windows 7 Intel Core i5-2450 Intel HD Graphics 3000 60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine. SpectreOne
3.5-367 Windows 8 Intel Core i7-3630QM @ 3.4GHZ NVIDIA GeForce GT 645M Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS mcaso123
3.5-600 Windows 8 AMD FX-8120 AMD Radeon HD 6670 Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow. DavidBascus
3.5-1406 Windows 7 Intel Core i5-2410M @ 2.3GHz NVIDIA GeForce GT 520M All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)! Fox_McCloud45
3.5-1699 Windows 8 Intel Core i3-3120M Intel HD Graphics 4000 A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.
4.0 Windows 8 Intel Core i7-2630QM @ 2GHz AMD Radeon HD 6600M Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0 Windows 8 Intel Core i7-2630QM @ 2GHz AMD Radeon HD 6700M Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug. Kilobytez95
4.0-1222 Windows 7 Intel Core i5-4670K @ 4GHz NVIDIA GeForce GTX 760 Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update. Darxide
4.0-1818 Windows 7 AMD FX-6300 @ 3.5GHz NVIDIA GeForce GTX 660 Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info.
4.0-2879 Windows 7 Intel Celeron G1630 @ 2.8GHz NVIDIA GeForce GTX 750 Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all. drago10029
4.0-3178 Windows 7 Intel Core i3-2310M @ 2.1GHz NVIDIA GeForce 610M Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds. HauruI
4.0-4163 Ubuntu 14.04 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black. Xerxes
4.0-4557 Windows 7 AMD Phenom X4 9750 @ 2.4GHz AMD Radeon HD 5450 OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect Alfresitu
4.0-5616 Windows 7 AMD FX-8350 @ 4GHz NVIDIA GeForce GTX 750 60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. Combatheros
4.0-5752 Windows 7 Intel Core 2 Quad NVIDIA GeForce GT 120 Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it. LotadTheGreat
4.0-5942 Windows 7 Intel Core 2 Quad Q8200 @ 2.34GHz NVIDIA GeForce GT 120 Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable. LotadTheGreat
4.0-7123 Windows 10 Intel Core i5-4590T @ 3GHz NVIDIA GeForce GTX 860m 3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now. shangry

Gameplay Videos[edit]