New Super Mario Bros. Wii: Difference between revisions

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{{testing/entry|revision=6907|OS=Windows 7 x64 SP1|CPU=Intel Core i7-2720QM @ 3.3GHz)|GPU=NVIDIA GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{testing/entry|revision=6907|OS=Windows 7 x64 SP1|CPU=Intel Core i7-2720QM @ 3.3GHz)|GPU=NVIDIA GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{testing/entry|revision=6950|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Excellent|tester=}}
{{testing/entry|revision=6950|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Excellent|tester=}}
{{testing/entry|revision=7228|OS=Linux Gentoo x86_64|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 9600|result=playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}
{{testing/entry|revision=7228|OS=Linux Gentoo|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=NVIDIA GeForce 9600|result=playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level|tester=}}
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=NVIDIA GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60FPS|tester=}}
{{testing/entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=NVIDIA GeForce 450 GTS|result=Work extremely well, but the blue coins bug is still there. 60FPS|tester=}}
{{testing/entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2.1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60FPS, OpenGL plugin and recommended settings.|tester=}}
{{testing/entry|revision=7357|OS=Mac OS X 10.6.6|CPU=AMD Athlon 64 X2 4000+ @ 2.1GHz|GPU=ATI Radeon HD 4650|result=Playable: 40-60FPS, OpenGL plugin and recommended settings.|tester=}}
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*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy x86_64|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-1371|OS=Linux Debian Wheezy|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
{{testing/entry|revision=3.5-367|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9