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edits
Progress Continues
We've already had 21681 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{testing/entry|revision=4.0-1624|OS=Ubuntu 14.04|CPU=AMD A4-3300 @ 2.5GHz|GPU=NVIDIA GeForce GT 63|result=*Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}} | {{testing/entry|revision=4.0-1624|OS=Ubuntu 14.04|CPU=AMD A4-3300 @ 2.5GHz|GPU=NVIDIA GeForce GT 63|result=*Driver~NVIDIA 331.38; With some tweaking, runs alright. Outdoors run about 17FPS, Indoors 28. Limiting FPS to 65 / Audio. Using ALSA audio backend, DSP LLE (included)|tester=TheFlagCourier}} | ||
{{testing/entry|revision=4.0-1720|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 680|result=Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.|tester=}} | {{testing/entry|revision=4.0-1720|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 680|result=Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island.|tester=}} | ||
{{testing/entry|revision=4.0-2103|OS= Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.|tester=snesiscool}} | {{testing/entry|revision=4.0-2103|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4GHz|GPU=Intel HD Graphics 4600|result=Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Widescreen causes more slowdowns, but remains more or less full speed. Sound is DSP LLE recompiler with DirectSound backend.|tester=snesiscool}} | ||
{{testing/entry|revision=4.0-3214|OS=Ubuntu 14.04|CPU=Intel Core i7-2640M @ 2.8GHz|GPU=NVIDIA GeForce 119M|result=Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.|tester=fakw}} | {{testing/entry|revision=4.0-3214|OS=Ubuntu 14.04|CPU=Intel Core i7-2640M @ 2.8GHz|GPU=NVIDIA GeForce 119M|result=Playable at full speed, with some minor Slowdowns. Have to use HLE for sound not to be choppy, but sounds great. Using OpenGL and Pulse audio backend.|tester=fakw}} | ||
{{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}} | {{testing/entry|revision=4.0-3587|OS=Windows 7|CPU=Intel Core i7-960|GPU=NVIDIA GeForce 580|result=Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x.|tester=Kolano}} |