New Super Mario Bros. Wii: Difference between revisions

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{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Duo E5500 @ 2.8GHz|GPU=ATI Radeon HD 5670|result=Awesome|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Duo E5500 @ 2.8GHz|GPU=ATI Radeon HD 5670|result=Awesome|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Pentium Dual Core @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game.|tester=Brunn0121}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Pentium Dual Core @ 3GHz|GPU=NVIDIA GeForce GT 440|result=Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game.|tester=Brunn0121}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 955 @ 3.7GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6907|OS=Windows 7 SP1|CPU=Intel Core i7-2720QM @ 3.3GHz)|GPU=NVIDIA GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{testing/entry|revision=6907|OS=Windows 7 SP1|CPU=Intel Core i7-2720QM @ 3.3GHz)|GPU=NVIDIA GeForce GT 540|result=250% with hyperthreading, 260% without hyperthreading|tester=peter.poetzi}}
{{testing/entry|revision=6950|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Excellent|tester=}}
{{testing/entry|revision=6950|OS=Windows 7|CPU=Intel Core 2 Quad Q9550|GPU=NVIDIA GeForce GTX 275|result=Excellent|tester=}}
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{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=AMD FX 8120 @ 3.8GHz|GPU=AMD Radeon HD 6850|result=60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D|tester=Sleepsong}}
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=AMD FX 8120 @ 3.8GHz|GPU=AMD Radeon HD 6850|result=60FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D|tester=Sleepsong}}
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Smooth 60FPS, no Errors, perfectly playable|tester=}}
{{testing/entry|revision=3.0-376|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 4.2GHz|GPU=AMD Radeon HD 6870|result=Smooth 60FPS, no Errors, perfectly playable|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=60FPS running in 1600x900|tester=bruckxd}}
{{testing/entry|revision=3.0-419|OS=Windows 7|CPU=AMD Athlon II X4 640 @ 3GHz|GPU=AMD Radeon HD 5670|result=60FPS running in 1600x900|tester=bruckxd}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AND Phenom II X4 @ 3.83GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins.|tester=AgainstYourthought}}
{{testing/entry|revision=3.0-421|OS=Windows 7|CPU=AND Phenom II X4 @ 3.83GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45FPS when set to RAM, but fixes the coin problem. I'll take 60FPS over rotating coins.|tester=AgainstYourthought}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=NVIDIA GeForce 9400M|result=Runs really well, usually at 60FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}}
{{testing/entry|revision=3.0-702|OS=Windows 7|CPU=AMD A6-3650 @ 2.6GHz|GPU=NVIDIA GeForce GTX 560|result=60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM|tester=TaZze}}
{{testing/entry|revision=3.0-702|OS=Windows 7|CPU=AMD A6-3650 @ 2.6GHz|GPU=NVIDIA GeForce GTX 560|result=60FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAM|tester=TaZze}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(|tester=Andreas Specht}}
{{testing/entry|revision=3.0-715|OS=Windows 7|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Oh, and on maps with lava, the FPS goes to ~40... it's even slower :(|tester=Andreas Specht}}
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{{testing/entry|revision=3.0-896|OS=Windows 8|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.0-896|OS=Windows 8|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5-514|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Full speed with animated textures at certain settings.
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%.|tester=DmitryN}}
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Athlon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xp|tester=Mirocroatia}}
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1371|OS=Debian 7|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Dolphin Configuration: Fremelimit: Auto, Limit by FPS [ON]; JITIL experimental recompiler
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
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Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
{{testing/entry|revision=3.5-514|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.9GHz|GPU=NVIDIA GeForce GTX 560M|result=Full speed with animated textures at certain settings.
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1031|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels.  Perfect sound output using DSP LLE.|tester=Siphillis}}
{{testing/entry|revision=3.5-1031|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels.  Perfect sound output using DSP LLE.|tester=Siphillis}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=Very playable! Normally, I get 40 - 60FPS (50 almost all time). In the map, the speed drops to 45FPS, and the speed goes to 73%.|tester=DmitryN}}
{{testing/entry|revision=3.5-1371|OS=Debian 7|CPU=AMD Phenom II X3 720 @ 2.8GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Athlon II x2 270 @ 3.4GHz|GPU=NVIDIA GeForce GTX 650ti|result=EFB copies to texture blue coins not visible but playing in full speed 60FPS all levels and worlds when I turn of framelimit game play at AVG 90FPS! its much better on win 7 then win xp|tester=Mirocroatia}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD A4-3305 @ 2.3GHz|GPU=AMD Radeon HD 6480G|result=30-40FPS with bad quality|tester=hueenergott}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD A4-3305 @ 2.3GHz|GPU=AMD Radeon HD 6480G|result=30-40FPS with bad quality|tester=hueenergott}}
{{testing/entry|revision=4.0|OS=|CPU=Intel Pentium Dual-Core @ 2.5GHz|GPU=|result=20-30FPS Playable/With Recommended Configuration|tester=}}
{{testing/entry|revision=4.0|OS=|CPU=Intel Pentium Dual-Core @ 2.5GHz|GPU=|result=20-30FPS Playable/With Recommended Configuration|tester=}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX-6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS).|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1364|OS=Windows 8|CPU=Intel Core i7-4770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 770 SLI|result=Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x.|tester=Xelion}}
{{testing/entry|revision=4.0|OS=Ubuntu 14.04 LTS|CPU=AMD FX 4300 @3.8GHz|GPU=NVIDIA GeForce GT 730|result=Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8|tester=Wiltaprizes}}
{{testing/entry|revision=4.0|OS=Ubuntu 14.04 LTS|CPU=AMD FX 4300 @3.8GHz|GPU=NVIDIA GeForce GT 730|result=Perfect at 60FPS, 1.5IR and 2xAA, Much faster than Windows 8|tester=Wiltaprizes}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540m|result=Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles.|tester=daviddiack}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=NVIDIA GeForce GT 540m|result=Okay performance, 60FPS without Anti-Aliasing and at 1x native resolution. In the level selection it is laggy and audio crackles.|tester=daviddiack}}
{{testing/entry|revision=4.0-1963|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD Radeon HD 7990|result=Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).|tester=}}
{{testing/entry|revision=4.0.2|OS=Arch Linux |CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux |CPU=Intel Core i7-2600 @ 2.6GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all levels, star coins, and secret goals.  Watch all the videos and get my config here: [https://www.youtube.com/playlist?list=PLqTxux-zjFRPsOu9QuzJR-aa2cGnegqJ8 LINK to video playlist (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4770 @ 3.4GHz|GPU=AMD Radeon HD 7770|result=Played the entire game and made videos of all levels, star coins, and secret goals.  Watch all the videos and get my config here: [https://www.youtube.com/playlist?list=PLqTxux-zjFRPsOu9QuzJR-aa2cGnegqJ8 LINK to video playlist (1080p)]|tester=FreeEmulator}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Dual Core E5700 @ 3GHz|GPU=Intel G41 Express Chipset|result=Great FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: https://youtu.be/GMACly8xQm4|tester=TailsDoll RollinsR}}
{{testing/entry|revision=4.0-1349|OS=Windows 8|CPU=AMD FX-6300 @ 3.6GHz|GPU=AMD Radeon HD 6450|result=Stable 60FPS. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop (15-25FPS).|tester=Faefdsedf}}
{{testing/entry|revision=4.0-1364|OS=Windows 8|CPU=Intel Core i7-4770K @ 4.5GHz|GPU=NVIDIA GeForce GTX 770 SLI|result=Perfect emulation = 60FPS with 4x native resolution and antialiasing 16x.|tester=Xelion}}
{{testing/entry|revision=4.0-1963|OS=Windows 7|CPU=AMD FX-6300 @ 3.5GHz|GPU=AMD Radeon HD 7990|result=Stable 60FPS @ 4x internal resolution + 16x aniso. EFB copies to RAM makes blue coins visible, but it makes a huge speed drop, even at 1x internal resolution. (15-25FPS).|tester=}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}}
{{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Celeron B820|GPU=NVIDIA GeForce GT 620M|result=Perfect, 60FPS using frame skip (4)|tester=MiiMaker}}
{{testing/entry|revision=4.0-3502|OS=Windows 7|CPU=Intel Celeron B820|GPU=NVIDIA GeForce GT 620M|result=Perfect, 60FPS using frame skip (4)|tester=MiiMaker}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.|tester=}}
{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}}
{{testing/entry|revision=4.0-7636|OS=Windows 10|CPU=AMD FX-8350 @ 4GHz|GPU=AMD Radeon R9 280x|result=60FPS using Audio DSP HLE, Direct3D, 1920x1080, 4xNative, 0xAA, 1xAF|tester=}}
{{testing/entry|revision=5.0-rc-33|OS=Mac OS X 10.10.3|CPU=Intel Core i5 @ 3.3GHz|GPU=Intel Iris|result=I mostly use this setup for testing custom levels. Pretty good FPS, but a lot of stuff is either invisible or not animated because I'm using EFB to Texture Only. I also use OpenGL/AL, 1x Native resolution, no anti-aliasing, 1x Filtering and Scaled EFB copy.|tester=}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Dual Core E5700 @ 3GHz|GPU=Intel G41 Express Chipset|result=Great FPS (50-60) With a custom configuration and Frameskipping in 2. Link to config and gameplay: https://youtu.be/GMACly8xQm4|tester=TailsDoll RollinsR}}
{{testing/end}}
{{testing/end}}