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Progress Continues
We've already had 21660 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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Graphical glitches happen a bit in this game: | Graphical glitches happen a bit in this game: | ||
*Lums reappearing in the first frame of their collect animation when you collect another Lum | *Lums reappearing in the first frame of their collect animation when you collect another Lum | ||
*Certain assets of the Snoring Tree not loading sometimes (e.g. the old guy, background in his room, and most of the bubbles) | *Certain assets of the Snoring Tree not loading sometimes (e.g. the old guy, background in his room, and most of the bubbles) | ||
*Black grass. | *Black grass. | ||
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}}}} | }}}} | ||
== Enhancements == | |||
=== Texture Filtering === | |||
Use of texture filtering enhancements (i.e. Anisotropic Filtering, or Force Texture Filtering) will cause problems with the display of the opening Ubisoft logo and other intro screens. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config|anisotropic = 1x | ||
|anisotropicnotes = Display FMV and Ubisoft logo properly. | |||
|forcefilter = Off | |||
|forcefilternotes = Display FMV and Ubisoft logo properly. | |||
}} | }} | ||
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