Tales of Symphonia: Difference between revisions

→‎Configuration: No reason to use OpenGL, the D3D cutscene bug was confirmed fixed in 2016
(→‎Configuration: No reason to use OpenGL, the D3D cutscene bug was confirmed fixed in 2016)
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|gfxbackend            = OpenGL
|gfxbackendnotes      = Avoid cutscene rendering issue
}}
}}