Rodea: The Sky Soldier: Difference between revisions

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(→‎Language Region Mismatch: Some unintended combos actually don't crash, like NTSC-K + English and PAL + any language. But at the same time, there are indeed combos that don't work, like NTSC-K + Japanese.)
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|image    = [[File:Rodea-The Sky Soldier.jpg|300px]]
|image    = [[File:Rodea-The Sky Soldier.jpg|300px]]
|developer = Kadokawa Games, Prope
|developer = Kadokawa Games, Prope
|publisher = {{vgrelease|JP=Kadokawa Shoten|NA=Nippon Ichi Software America}}
|publisher = {{vgrelease|JP=Kadokawa Shoten|NA=Nippon Ichi Software America|KO=Shinsegae I&C}}
|released  = {{vgrelease|JP=April 2, 2015|NA=November 10, 2015|KO=November 12, 2015|EU=November 13, 2015|AUS=November 19, 2015}}
|released  = {{vgrelease|JP=April 2, 2015|NA=November 10, 2015|KO=November 12, 2015}}{{vgrelease|EU=November 13, 2015|AUS=November 19, 2015}}
|genre    = Action
|genre    = Action
|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote
|input    = Wii Remote
|forumlink = http://forums.dolphin-emu.org/Thread-wii-rodea-the-sky-soldier
|forumlink = https://forums.dolphin-emu.org/Thread-wii-rodea-the-sky-soldier
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Language Region Mismatch ===
{{Problems/Language Region Mismatch|JP=SROJQC|NA=SROENS|EU=SROPNS|KO=SROKZ5}}
Depending on the region of the game, the game might hang at boot if the Wii language setting is set to a value that doesn't match the region. The languages that are guaranteed to work for each region are: Japanese for JP; English, Spanish or French for NA; English, French, German, Italian, Spanish, or Dutch for EU; Korean for KO. Other combinations may or may not work.
 
=== Character Dialog desync ===
The game occasionally desynchronizes the character voice acting and the dialogue text. When testing on a Wii U (via Virtual Wii), the character voice acting and dialogue text also desyncs occasionally.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Character Dialog desync ===
The game occasionally desynchronizes the character voice acting and the dialogue text.  When testing on a Wii U (via Virtual Wii), the character voice acting and dialogue text also desyncs occasionally.


}}}}
}}}}


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
}}
}}
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{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7810|****|Runs perfectly with both OpenGL and Direct3D backends.}}
{{VersionCompatibilityVersion|4.0-7810|****|Runs perfectly with both OpenGL and Direct3D backends.}}
{{VersionCompatibilityVersion|5.0-11518|*****|Since prior to this revision}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Mac OS X 10.10.5|CPU=Intel Core i7-950 @ 3.06 GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-7810|OS=Windows 10|CPU=Intel Core i7-950 @ 3.06 GHz|GPU=NVIDIA GeForce GTX 750|result=Runs perfectly with OpenGL and Direct3D backends. Higher performance on OpenGL backend.|tester=angelXwind}}
{{testing/entry|revision=4.0-8135|OS=Windows 10|CPU=Intel Core i7 5930K @ 3.5GHz|GPU=NVIDIA GeForce GTX 980|result=Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1.|tester=}}
{{testing/entry|revision=4.0-8135|OS=Windows 10|CPU=Intel Core i7 5930K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 980|result=Runs mostly perfect, though I did experience the dialogue desync bug near the end of Chapter 1.|tester=}}
{{testing/entry|revision=5.0-1483|OS=Windows 7|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly, did not experience the dialogue desync bug. The Direct3D 11 backend runs the best.|tester=}}
{{testing/entry|revision=5.0-1483|OS=Windows 7|CPU=Intel Core i5 6600K @ 3.5 GHz|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly, did not experience the dialogue desync bug. The Direct3D 11 backend runs the best.|tester=}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=LhH-NA3Vlw0|cap1=Rodea the Sky Soldier - Nintendo Wii - Chapter 1 - S Rank Time - Dolphin Emulator - 60FPS
|vid1=LhH-NA3Vlw0|cap1=Rodea the Sky Soldier - Nintendo Wii - Chapter 1 - S Rank Time - Dolphin Emulator - 60FPS
|vid2=a849TzbHxGM|cap2=Rodea The Sky Soldier (Wii) HD Demonstration with Dolphin Emulator
|vid3=4z-18ZUNXJI|cap3=Rodea the Sky Soldier (4K / 2160p / 60fps) - Dolphin Emulator 5.0-16350 - Nintendo Wii
}}
}}
[[Category:Wii games]]
[[Category:Wii games]]