The SpongeBob SquarePants Movie: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:SpongeBob SquarePants Movie Game, The.jpg|300px]]
|image    = [[File:SpongeBob SquarePants Movie Game, The.jpg|300px]]
|developer = Heavy Iron Studios  
|developer = Heavy Iron Studios
|publisher = THQ
|publisher = THQ
|series    = SpongeBob SquarePants
|series    = SpongeBob SquarePants
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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-spongebob-squarepants-movie
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-spongebob-squarepants-movie
}}
}}


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{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|


=== Invisible Platforms ===
=== <s>Invisible Platforms</s> ===
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are.
On the level "Bubble Blowing Baby Hunt", a few raising platforms are invisible. They are still there, so it's possible to pass, however it requires you to jump onto these platforms with little idea as to where they stop, making it easy to fall into the lava below you. This isn't too big a problem, as springs underneath the invisible platforms are still present to show you where the middle of these platforms are. Verified to not happen in {{revision|5.0-14828}}, but was likely fixed much earlier.


=== <s>Videos Won't Display</s> ===
=== <s>Videos Won't Display</s> ===
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
Anything that isn't in-game (meaning that it is just a video within the game) may turn black/blank. To fix this, set 'External Frame Buffer (XFB)' to 'Real'. Fixed with Hybrid XFB in {{revision|5.0-5874}}.
=== <s>Echoing Audio Playback Glitch in Freezer Room (Goofy Goober Level)</s> ===
When you enter a "Freezer" type area (where you will see ice-cream, and ice around) the game will start making all sounds echo. Whenever the player talks (in this case Patrick) the voice will sound choppy/distorted, but once you exit the area then the effect will turn off, and the problem will go away as well. Even while using LLE the issue still persists, I tried it on my GC, but the audio all sounds the way it should. It is also notable that if you break any boxes/breakable objects it will cut off any other audio that is playing at the time (player lines, music, etc). Seems to be fixed since at least {{revision|5.0-5310}}.


}}}}
}}}}


== Enhancements ==
== Enhancements ==
=== Ground Glitches ===
=== <s>Ground Glitches</s> ===
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).
On anything above 1x Anisotropic Filtering makes the ground glitch to rather large see through triangles, although it's not too noticeable and isn't anything to really take away from the gaming experience. On 1x Anisotropic Filtering this glitch is not present. In addition to the former, there is a transparent box in the upper-left hand corner of the screen (using OpenGL will have a small transparent line in place though), and other minor visual problems (flickering objects occasionally).


=== Fix Red Triangles ===
A patch based on a cheat code from Battle for Bikini Bottom was ported to this game was merged and enabled by default in {{revision|5.0-14818}}.
 
=== <s>Fix Red Triangles</s> ===
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
This game has graphical glitches with higher internal resolutions including a box in the upper-left and messed up shadows that can be fixed with an AR Code.
==== NTSC ====
 
<pre>
The Vertex Rounding Hack was enabled by default in {{revision|5.0-14818}} to resolve this.
04232C4C 4E800020
</pre>


=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
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==== NA ====
==== NA ====
<pre>$16:9 Widescreen
<pre>$16:9 Widescreen
044B5000 3F400000
044B42B0 3F400000 $Vertical Aspect
044B5004 3F800000
044B42B4 3F800000 $Horizontal Aspect
044B5008 3F400000
044B42B8 3F800000 $FOV
C2239638 00000003
C2239638 00000003
C8010020 38800000
C8010020 38800000
Line 59: Line 56:
6E318000 92323D84
6E318000 92323D84
3E310080 9222AAFC
3E310080 9222AAFC
4E800020 C222ABC0
4E800020 C2229E70
FE408890 EE529024
FE408890 EE529024
C262ABC4 FC119800
C2629E74 FC119800
41800010 EE319824
41800010 EE319824
EE528824 FE209890
EE528824 FE209890
C262ABC8 EE3104F2
C2629E78 EE3104F2
EE5204F2 EE739824
EE5204F2 EE739824
EE73982A D2323D98
EE73982A D2323D98
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60000000 00000000
60000000 00000000
C2353304 0000000C
C2353304 0000000C
C222ABC0 FE408890
C2229E70 FE408890
EE529024 C262ABC4
EE529024 C2629E74
FC119800 41800010
FC119800 41800010
EE319824 EE528824
EE319824 EE528824
FE209890 C262ABC8
FE209890 C2629E78
EE3104F2 EE5204F2
EE3104F2 EE5204F2
8A22ABCC 2C110001
8A229E6C 2C110001
40820014 EE318824
40820014 EE318824
EE529024 3A200000
EE529024 3A200000
9A22ABCC EC000472
9A229E6C EC000472
D0030004 C01F0074
D0030004 C01F0074
EC0004B2 00000000
EC0004B2 00000000
C2104780 00000004
C2104780 00000004
3A200001 9A22ABCC
3A200001 9A229E6C
3E208022 6231F6A0
3E208022 6231F6A0
7E2803A6 4E800021
7E2803A6 4E800021
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4E800021 60000000
4E800021 60000000
60000000 00000000
60000000 00000000
C2104220 00000004
807E0334 3E208023
62319644 7E2803A6
3A200001 4E800021
2C030001 00000000
C2104760 00000006
C2104760 00000006
7F9D0214 8A22ABD0
7F9D0214 8A22ABD0
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4E800021 00000000
4E800021 00000000
C2104790 00000004
C2104790 00000004
3860000F 807E0334
3860000F 60000000
3E208023 62319644
3E208023 62319644
7E2803A6 3A200001
7E2803A6 3A200001
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60000000 00000000
60000000 00000000
C2342FF0 00000008
C2342FF0 00000008
C222ABC0 FE408890
C2229E70 FE408890
EE529024 C262ABC4
EE529024 C2629E74
FC119800 41800010
FC119800 41800010
EE319824 EE528824
EE319824 EE528824
FE209890 C262ABC8
FE209890 C2629E78
EE3104F2 EE5204F2
EE3104F2 EE5204F2
C0830068 EC848824
C0830068 EC848824
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60000000 00000000
60000000 00000000
C21C5EB0 0000000C
C21C5EB0 0000000C
3C60803C C222ABC0
3C60803C C2229E70
FE408890 EE529024
FE408890 EE529024
C262ABC4 FC119800
C2629E74 FC119800
41800010 EE319824
41800010 EE319824
EE528824 FE209890
EE528824 FE209890
C262ABC8 EE3104F2
C2629E78 EE3104F2
EE5204F2 EE739824
EE5204F2 EE739824
EE73982A D2233D98
EE73982A D2233D98
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60000000 00000000
60000000 00000000
</pre>
</pre>
=== 60 FPS ===
<pre>$60fps (driving, BBBH, GESK)
04109E74 38000001</pre>
Note that this will cause timing issues on some voice lines or may cause some voice lines not to play at all.


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-716|OS=|CPU=Intel Core i3-370m|GPU=ATI Mobility Radeon HD 5650|result=The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.|tester=JuCstin}}
{{testing/entry|revision=3.0-716|OS=|CPU=Intel Core i3-370M|GPU=ATI Mobility Radeon HD 5650|result=The game is (so far) very playable with a good amount of glitches, in which these glitches are very small and only one of them is well noticeable.|tester=JuCstin}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce GTS 450 x2|result=Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=NVIDIA GeForce GTS 450 x2|result=Instant Crash at start up. Cannot play. To be more specific, newer versions of Dolphin have been giving me backpatch errors which will ultimately end the game. Disabling Panic Headers appears to stop this, but the game crashes still.|tester=AnonSVN}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K|GPU=AMD Radeon HD 7850|result=The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.|tester=DrDoctor13}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=AMD Radeon HD 7850|result=The game runs near flawlessly, with nearly no visual or audio errors. This was tested with a D3D11 backend, no AA and 1x Anisotropic Filtering. Internal resolution was auto, and HLE audio backend was enabled.|tester=DrDoctor13}}
{{testing/entry|revision=4.0-2012|OS=Windows 7|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=Black screen even with original settings|tester=65.128.172.150}}
{{testing/entry|revision=4.0-2012|OS=Windows 7|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=Black screen even with original settings|tester=65.128.172.150}}
{{testing/entry|revision=4.0-2384|OS=Windows 8.1|CPU=Intel Core i3-2120|GPU=NVIDIA GeForce GTX 9600 GSO 512|result=Black screen even with original settings|tester=159.63.150.131}}
{{testing/entry|revision=4.0-2384|OS=Windows 8.1|CPU=Intel Core i3-2120|GPU=NVIDIA GeForce GTX 9600 GSO 512|result=Black screen even with original settings|tester=159.63.150.131}}
{{testing/entry|revision=4.0-6266|OS=Windows 8.1|CPU=Intel Core i5-4690K @ 4.2GHz|GPU=AMD Radeon 270x|result=Black screen even with original settings|tester=159.63.150.148}}
{{testing/entry|revision=4.0-6266|OS=Windows 8.1|CPU=Intel Core i5-4690K @ 4.2 GHz|GPU=AMD Radeon 270X|result=Black screen even with original settings|tester=159.63.150.148}}
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-466|OS=Windows 10|CPU=AMD FX-4130|GPU=NVIDIA GeForce GTX 650|result=I played it all the way to I'm Ready Depression and I got to say, I just upgraded and the FPS greatly improved. I don't lag as much as I used to and I stay at a very steady 60 FPS. I used some custom settings to remove most the glitches.|tester=174.53.128.166}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-3963|OS=Manjaro 17.0.1|CPU=Intel Core i7-3632QM|GPU=Intel HD 4000|result=Used in the Vulkan (experimental) rendering backend, and minus some hiccups (mainly due to Intel HD 4000), it runs almost flawlessly. 2D explosions have some alpha issues, and in echoy rooms, sounds clip off the moment they would normally end, as if they didn't have reverb at all. Other than that, works just fine! Played up to Goggle-eyes and Smelly Knick Knacks. |tester=MetroPone}}
{{testing/entry|revision=5.0-5310|OS=Solus 3|CPU=Intel Core i7-4790K|GPU=AMD R9 Fury X|result=Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)|tester=2haloes}}
{{testing/entry|revision=5.0-5310|OS=Solus 3|CPU=Intel Core i7-4790K|GPU=AMD R9 Fury X|result=Only consistent video setting though testing is the video backend which is OpenGL. Some settings changes produced very weird results but the game runs fine if the settings are correct. Anti-Aliasing causes (minor) weird shadow bugs, Anisotropic Filtering causes no issues at all, the Internal Resolution causes visual bugs (See though box in the top left of the screen and major weird shadow bugs) only if the setting is a multiple of 2 (Tested Native to 6x Native) for example, 6x Native causes issues but 5x or 3x don't cause the issue. Scaled EFB copy was turned off as this caused major shadow bugs on all resolutions. Sound bug described on the page (As of writing) does not appear to effect me and all sound effects are fine in the ice cream area, as well as this, the shadow bug described on this page doesn't occur for me (As described earlier). Currently played to Three Thousand Miles to Shell City (First sponge ball mission)|tester=2haloes}}
{{testing/end}}
{{testing/end}}


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}}
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{{Navigation/SpongeBob SquarePants}}
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:GameCube games|SpongeBob SquarePants Movie, The]]
[[Category:Ships with debugging symbols]]
[[Category:Ships with debugging symbols]]