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Progress Continues
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|modes = Single-player, Multiplayer (2) | |modes = Single-player, Multiplayer (2) | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-burnout | ||
|wikipedia = | |wikipedia = Burnout_(video_game) | ||
}} | }} | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
}}}} | }}}} | ||
== Enhancements == | == Enhancements == | ||
=== Pixel Aspect Gecko code === | === Pixel Aspect Gecko code === | ||
Stretches the image horizontally by 10% to compensate for the game's incorrect pixel aspect ratio. | Stretches the image horizontally by 10% to compensate for the game's incorrect pixel aspect ratio. | ||
Line 33: | Line 28: | ||
<pre> | <pre> | ||
$Pixel aspect by pneumatic | $Pixel aspect by pneumatic | ||
061d3596 00000002 | 061d3596 00000002 | ||
02c00000 00000000 | 02c00000 00000000 | ||
061d3592 00000002 | 061d3592 00000002 | ||
Line 42: | Line 37: | ||
00080000 00000000 | 00080000 00000000 | ||
e0000000 80008000 | e0000000 80008000 | ||
Notes: | Notes: | ||
* The 02c0 on lines 2&6 control the width (02c0 = 704px wide) | |||
* The 08 on lines 4&8 control the horizontal position (08 = 8px from left edge) | |||
* Only for NA game version & Dolphin newer than July 2015 supporting viWidth emulation | |||
</pre> | |||
=== <s>Arbitrary Mipmap Detection</s> === | |||
The setting '''"Arbitrary Mipmap Detection"''' is not necessary and leads to a worse resolution for some textures. This is no longer the default in recent builds. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
}} | }} | ||